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TPO++ is an object-oriented message passing library intended for parallel programming. It is based on the Message Passing Interface (MPI) but allows to transmit objects and data structures of the standard template library.
MeshC, in the spirit of and as an improvement on nesc, is a programming language intended for development of distributed embedded systems comprised of small-footprint, low-power devices. The project provides the language spec and a meshC compiler.
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A knowledge base engine for Python built on F-Logic. It uses the FLORA-2 reasoning engine and provides permanent storage through ZODB. Logic programming concepts like logical variables, facts, rules and queries are included.
The visual report designer(builder) using ODBC for connection with Database and the programming language similar with ISQL (Firebird, Interbase),GUI built with wxWidgets, supports preview,print and export into open document (*.ODS file).
Que is a queue-based programming language, very different from other programming languages. Due to the nature of a queue, programs made in Que are automatically parallelized, meaning improved efficiency in multi-core environments.
GLan is a toolkit for developing network GUI applications. It allows the developer to just write code using the Qt programming style for the server side and forget about the client side.
Surumi is a ``modular'' event-driven programming framework.
It originated from an idea of home theater ``freevo'' by Python.
Surumi offers generic and uniform interface to do better jobs.
Its flexiblility will give you so much fun for programmings.
SynCE.NET is a .NET wrapper for SynCE. It is the unmanaged .NET implementation of Remote Application Programming Interface (RAPI) and using the native librapi2 functions.
Utility classes for sending files over JMS providers like ActiveMQ, use of XDoclet generated code and Hibernate in J2EE projects. In addition code to call EJB SessionBeans from C++. Programming Language: java Libraries: XDoclet, Hibernate
XINAL Is Not Arc Lisp. XINAL will be a new dialect of Lisp. Whereas Lisp is practically a programmable programming language, XINAL will be written in a subset of itself, and thus will literally be a programmable programming language.
This is a compiler which produces ANNs out of a simple, procedural programming language. Those programs can then be subject to genetic algorithms and neuro-evolution to enhance them automatically.
libidp is a C library implementation of the iterative dynamic programming (IDP) optimal control algorithm, which solves the optimal control problem for ODE and DAE dynamic equation models. An example problem is included.
The Open Engine is a game engine library, that provides ease and fast programming for OpenGL based softwares. Is intended mainly for gaming programming. Uses OpenGL and other APIs in the core library.
Programming libraries for writing an XMLDC (XML Distributed Computing) applications in C++. XMLDC is a XML-based protocol for remote procedure calls (RPC) between different systems. XMLDC is more powerful than XML-RPC and much simpler than SOAP or CORBA.
GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
A binary compatible, open source, reimplimentation of the FTD2xx library which works under Linux, Windows and MacOS X.
The library can also compile into a wine DLL to allow Window programs to use the FTD2xx devices (such as PIC programming software).
The xulide project is target on RAD(Rapid Application Development) using XUL,RDF,JavaScript,XPCOM. The RAD product is used in database oriented programming. ex. ERP
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
A collection of programming libraries to ease cross-platform development. docnLib's goal is to provide an abstract layer between your software and the operating system it runs on, meaning system-call functionality is essentially cross-platform.
Educational 3D graphics library and examples using OpenGL and software rendering. Companion code to the books "Linux 3D Graphics Programming" and "Advanced Linux 3D Graphics Programming" by Norman Lin.