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Hyminds will be a single player game in first person view and it will mix various gametypes as role, action and strategy. The renderer is OpenGL based and possibly it will be based in the Quake III Arena engine. At this time this is not playable at all.
A cross-platform, open source Real Time Strategy gameengine designed to enable the creation of a wide variety of RTS games, with ease of modding in mind.
The Java Gurps Project intend to build a kind of engine to help GURPS Game Masters to Game Mastering through abstracting the most complex rules of this RPG System.
For years, players have enjoyed the charm and excitement of the realtime 3D rougelike game, Egoboo. Now, the Egoboo development community is starting a major upgrade in the engine, with a new world and lots of new engine features.
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Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
jIsoEngine is a Java isometric engine with many useful method implementeds methods to work. The engine is still in early development.
With this engine it become simple to create your SimCity 2000 style game.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
This project is an XHTML CSS DHTML scratch and win game card that can be completely configured with a new look and feel through html stylesheets only. The games prizes/odds can be configured through a php runtime engine. demo at eScratchAndWin.com
The GAMEEngine stands for Generic Architecture for A Modular Enterprise. It uses Linux, Apache, MySQL and PHP as the platform for the engine itself and to create modular and reusable applications.
no longer in development. The Grid was a gameengine being developed for The AI Love Story, although it will cater for anyone who understands Xml to develop RPG/Adventure games. At the moment, the code can only count as a Adventure game though.
PsychoEngine is an Open-Source WYSIWYG 3D gameengine/creation utility, that hopes to eventually compete with other Open-Source game engines/creation tools as well as commercial engines and tools, both visually and in playablity.
Hack and Slash is an "open source" LGPL role-playing system. This computer role-playing gameengine and construction kit enables game designers and players to build their own 3D real-time action-oriented role-playing games.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) gameengine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
A customizable and scalable file editor. It provides a parsing and tokenizing engine. User configurable and GUI customizable. Focused on editing text based configuration files for games, can be xml config files too.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D gameengine.
Eclipse is a 2D gameengine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!
Graphical Adventure GameEngine(GAGE) is a simple engine for creating 2D point-and-click graphical adventure games. The engine can also be used to create other genres of 2D games.
Ogre Toolbox is a set of tools for the Ogre 3d Engine. It will contain various tools en documentation that you can use for creating your own game or application. Currently it only contains an home made scene editor for the .scene format.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
Black Rain, a Java-based RPG using a hex-tiled game map, with many different items available in-game. Black Rain will use an unique object-modification and combination engine to allow objects in the game to be combined, changed, and upgraded.