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Eldritch is a first-person view, turn-based, party-based RPG similar in form to the games of the Wizardry series. Included with existing game content is a map editor with basic scripting abilities (and plaintext datafiles): this can be used as an engine.
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An integrated tile-based map editor, gameengine and cross-platform installation suite using Python and Pygame (SDL) [installation suite not in current release]
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
VSGE is a platform-independent, "very simple" gameengine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
A basque handball (esku pilota) sport game in 3D. Tools for creation (at this planing stage): Ogre as graphic engine | ODE or similar for physics (OGREODE) | Blender for modelling | GIMP2 for texturing
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D gameengine.
Tundra is an extensible, open-source gameengine which replicates Lemmings (written originally by DMA Design). Players must save thousands of adorable, tiny rodents from certain death by helping them create a pathway to the exit.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
cinE is a reimplementation of Delphine software's cinematique engine (evol 1 & 2)
The game to be supported are Futur Wars (les voyageurs du temps: la menace), Operation Stealth and Cruise for a corpse (Croisiere pour un cadavre).
phpRPG is a multiplayer role playing gameengine driven by PHP and MySQL, with aims to develop a web-based gameengine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
MyWorld is an open virtual reality and gameengine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
This software is an example how to write an tile based game. You can use it to build your own game, or you can make your studies with it. It is simple, but it shows most things like collision detection, room loader, animation and many more. Made in Java!
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d gameengine by and for small and independent game studios. It uses a component-based game entity system for maximum f