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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
A QT-Based program that takes input from joystick/gamepad devices and produces keyboard or mouse activity in XWindows. Great for games with no or mediocre joystick support as well as for emulation. Easy to set up. Supports any number of devices.
This is the firmware for a CNC Mill Project I am working on. It is based on Chris Meighan's rewrite of the RepRap G-code interpreter. It is still in beta testing but it supports the following g-codes -
G: 0-4,17-21,90-92
M: 3-5,30,101-108
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
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SuSim stands for Sukhoi Simulator. It is a multipatform flight simulator developed to implement the most simplistic but realistic flight dynamic simulations possible, targeted in the first place to mimic the behaviour of the Su-27 Flanker.
VISCAJoy is software for directly controlling a VISCA camera from a joystick or gamepad. VISCAJoy is intended to take the place of expensive hardware VISCA controllers. VISCA is Sony's control protocol for many pan-tilt-zoom and oem block cameras.
A set of classes for live performance with 1-2 PS2-style gamepad controllers in Supercollider.
Numbered buttons control the instrument banks. Synths can be hot-swapped and multiple synths can be assigned on the fly to the three banks per joystick.
JCont is a tool that can be used for running applications using your joystick's buttons or axis movement. It can recognize events from more than one joystick device at once.
A simple galaga type game written in python using pygame. Still in early stages of development so help is welcome! a big thanks to the folks at WingWare! They graciously provided the creator with a non-commercial copy of Wing IDE. Great software guys!
This is a subsystem to compile into FlightGear to add force feedback support for the main joystick for jsbsim there is a patch to add some support for yasim. Requires SDL 1.3
This is a Java-based remote control application that uses Bluetooth to control a Lego NXT. It uses simple one-line text message to inform the NXT brick on the state of a joystick and its buttons.
Cannonball is a car racing game where you participate in the open road Cannonball. You will see your car from a helicopter\'s perspective. The game features OpenGL rendering, joystick/steering wheel control and realistic car physics.
Este software consiste en permitir tranformar un joystick de videojuegos de pc, en un instrumento musical.
Se realiza por intermedio del envio de seƱales MIDI dependientes de los estados del joystick.
This is just a prog that executes shell/system commands when a joystick/gamepad button is pressed or an axis is moved. It can be configured on the commandline and/or with (a) configuration file(s).
Articulated Robot Human interface (Articulated Robot humaN InterfacE)
System designed in order to control remote devices (aka: Articulated robotic devices), using mainly joystick-type devices as input method
vdr-gbc is a plugin for the linux vdr (video digital recorder). This plugin can play gameboy color games in osd of vdr. the control is made by joystick or the IR remote control. No roms are provide with the emulator.
It's a platform game in 2D programmed in C++.
It supports joystick and keyboard, contains a random-world generator, four kinds of enemies, three kind of weapons, the option of "charged shut" and some "scenario features".
This program "translates" keypresses on joystick/gamepads/joypads into keypresses on a keyboard. It's great to use as a substitute for a remote control and perfect to use when you play games that don't have gamepad support.
You can play with enJoypad any game without joystick support, new features like move the mouse pointer, key auto-repeat, Qt4 GUI design and easy script interpreter.
lpcusb is a USB core stack for the built-in USB device of LPC214x microcontrollers. It handles the hardware interface and USB enumeration/configuration. Included are usage examples like USB joystick HID, USB virtual COM port and USB mass storage on SD-ca