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LOGames is a project that aims e-learning game development based on Learning Object Technology. LOGames are built up an existents patterns , like SCORM (Shared Content Object Model) and DCC (Digital Content Component), using InfraBig infrastructure.
LT4eL (Language Technology for e-Learning) develops a framework of multilingual language technology tools and semantic web techniques for improving the retrieval and the metadata annotation of learning material.
Didaskon will deliver a framework for assembling a curriculum from existing learning objects provided by e-Learning services. The selection of learning objects will be based on the semantically annotated specification of the user's current skills.
uEFL is Universal Engine For e-Learning which aims to support activity oriented e-learning not only the multimedia contents, application based e-learning.
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...- Just Learn It! is an Apache/PHP/MySQL open-platform LMS easy to integrate into other applications and services. Lightweight and easy to use, JLI! well suits small-to-large learning-management needs, e-learning or blended, in business or education.
A project which will provide a specification, a reference model and software prototypes for an extendable e-learning desktop, or Personal Learning Environment.
Wiki Tools for Enterprise Solutions: mediawiki-extensions and concepts as tools to develop enterprise-solutions for e-learning, knowledge-management, publishing, project-management. It focuses on user right-, workflow- and user interfaces
CMI Service is a document literal wrapped SOAP style web service based on the IEEE 1484.11.3 schema for the Content Object Communication Data Model. The schema is related to the data model used in the widely deployed SCORM profile for e-learning systems.
IILearn is an e-learning and course management web application based on the Dokeos LMS/LCMS system. We aim to provide a flexible way of delievering E-Learning courses and contents. IILearn will integrate with DimDim.
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RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
The eTextReader is an electronic textbook application that seeks to integrate the collaborative capabilities of a networked environment to produce electronic textbooks that lead to increased student learning, rather than simply replicating paper texts.
This project is the result of an effort by NITLE ( http://www.nitle.org/) to integrate Marratech e-meeting functionality (via the public, exposed Java API) into the Moodle ( http://moodle.org/ ) OSS Learning Management System.
SOCKET is a Service-Oriented Consumer Kit for E-learning framework Tools.
More information can be found at the project website and blog:
website: http://www.agbooth.com/SOCKETSite/
blog: http://www.agbooth.com/SOCKETBlog/
The project is building an E-Learning Framework (ELF - JISC) toolkit based around an eProfile server (ELF Producer) that will maintain individuals personal profiles and will support the social networks and relationships that exist between these users.
The software is intended to facilitate tracking and reporting within e-Learning applications. Three main components will be provided; store (event persistence), publish and reporting.
Didactor is an Open Source E-learning environment, written in Java and built on top of MMBase (http://www.mmbase.org). Didactor consists of over 20 didactic components, like e-portfolio, assessment, competence management, group discussion, chat etc.
EVAI (Entorno Virtual de Aprendizaje Interactivo: Virtual Interactive Learning Environment) is an e-learning platform written in PHP, MySql & JavaScript that runs on any Apache server and being accessed by any web browser.
This project is developing a managed system, which allows distributed e-learning resources to be submitted, searched and retrieved, based on standardized meta-data.
Virtual interactive experiments (vexp) is a framework to promote the developmentand use of cooperative e-learning experiments over the internet. Interactive scientific experiments which can be controlled by various users synchronously.
CAIR is an e-learning project that allow users and subjects management. You can associate pupils and teachers to subjects and works for this subjects. There are special functionalities for those subjects related to Robocup development.
This is an application programming interface (API) for sTeam (available at open-steam.org). PHPsTeam enables a rapid development of e-learning systems by the usage of the metaphor of virtual knowledge rooms during conception and implementation stage.
E-Conference is a simple web based management system for student conferences. Used only for learning, the project is a multilanguage system that offers an online office for the people involved in the conference.
This project is no longer maintained. Based on the Open Source Portfolio (OSP) application, the Personal e-Portfolio for Teaching and Learning (PETAL) is a web based Java Application which allows users to create and share their e-Portfolios with anyone.
http://www.hshayan.com/paradise/ paradiseRAD is a framework which can help you in Rapid application development, it means that a developr just needs to program a business, yes JUST BUSINESS, this framework is used in a ERP and either e-learning too.