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Stone's Throw is a 2D accurate physics clone of the arcade classic Arkanoid written in pure Java. It has support for a global high score list and a central store of level data.
...Its difficult to keep an overview when your not sitting at the keyboard. When hitting pageup/down the observer quickly looses his bearings. What is needed is animation, scrolling, folding and refactoring.
NRX is based on the DOS Raptor, hoping to bring back some 2D action into the graphics-intensive 3D world of today. Features include buying/selling weapons, reactors, etc. I hope to either have a strong, non-linear storyline, or no storyline at all.
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Brian is an unfinished jump-and-run platform game written with Python and
Pygame. Please download through CVS, visit the homepage, subscribe to all mailing lists and notify me if you're interested. Please note that Brian is NOT FINISHED!
Uninspired Software is dedicated to creating games that are fun to play.
Currently, we have SDLPong, a "purist's pong". Other games are in
development.
SDL Invaders is a cross-platform space shooter, which supports custom levels and additional media. It is also intended as a sample game for beginning programmers, who wish to learn to make games.
Stick Figure Karate (SFKarate) is a 2D Karate fighting game written in Java. The inspiration for the game comes from the famous animated stick figure fights.
The Squicki game is an Allegro-based platform game, initially written on
the course of learning to use Allegro. It has since then became a game
with a highly humoristic potential, employing elements of sarcasm, surrealism, pacifism and a light touch
ClassicBomberman will be a clone of the famous game, featuring a 16+ multiplayer mode and a classical layout without fancy additions. It uses Kyra and SDL_net.
The JOS-RTS will maximize the advantages of the maturing Java language in order to create a game that is both entertaining and a demonstration of the advances made in this technology over last few years.
Please see our website for more information.
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
BoboBot is a fast-action run-and-jump game based on the MegaMan series. An evil force is taking over the Earth. Travel to different places, beating powerful bosses, and gaining their weapons.
This is a mindbending arcade game where you turn little triangles in a triangular field until the wires imprinted on them match each other and everything goes boom. A little like tetris.
This project is about one thing. Fascination of old arcade space shootemup games. I have seen one or two really good ones. But what about buying a faster ship for the credits you earn or maybe a new set of weapons ?
Yabumi is a 2d scrolling shoot-em-up game, based on SDL, written in C. The most important part of this program is that "Tasking" technique is employed in it. The technique is seen to be of great use for the game programmer to program animated sprite.