Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Start Free
$300 Free Credits to Build on Google Cloud
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
The class libraries here provide infrastructure for creating simulations of low energy nuclear physics experiments, as well as some useful working programs that do simple simulations and analysis of experiments performed with magnetic spectrographs.
Simulare is a simulation engine and application built on java. At first it'll simulate an aquarium but planned to evolve latter. One objective is a simple UI so everybody can use it. Imagine a fish farmer optimizing his production with this software! ;)
Flower Production Predictor is covered under the GPL. gfpp for short is a program that simulates the production of flowers of a farm. One of the purpouses of the development of the application is to show how can be achieved a free software project.
An ASCII MMORPG / World Simulation / Genetic Programming Project
This project was previously oriented towards creating an AI based Operating System.
However new visitors should refer to www.theasciiproject.com for information about what this project has developed into.
Algae is a programming language for numerical analysis. We wrote it because we needed a fast and versatile tool, capable of handling large systems. Algae has been applied to interesting problems in aerospace and related fields for more than a decade.
Linux daemon abstracting Global Positioning data form various GPS receivers into somewhat universal, simple and effortlessly accessible form using /proc – like interface (so even shell script can use it). Simulation mode for off-site development.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
A multi-player, online, turn-based starship combat simulation game.
StarFleet Battles is a teriffic pen-and-paper game that lets you command a starship from the StarTrek(tm) universe. It seemed like the perfect next step would be to create a computerize
Monod is a computational model inspired by the biology of cells and the implementation of a simulation of this model. Thinking of proteins as abstract processing units with a rich context leads to an alternative to the Turing / von Neumann architecture.
OpenGL to ES realtime translator with extra profiling and debugging capabilities. It translates OpenGL calls into OpenGL ES and forwards them to the underlying OpenGL ES implementation DLL. Can also wrap on the standard OpenGL impl with ES simulation.
The aim of the project ist to build a soccer team for the RoboCup Simulation Leage ontop the JIAC Java-based Intelligent Agent Componentware. The key technology are
intelligent software agents.
ESOMA is a component orientated framework for simulation and evaluation
of arbitrary microprocessor and DSP architectures. Simulators using
ESOMA are runtime configurable. Architectural changes do not need
recompiling. Programming language is C++ (Linu
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
J-Sim (previously known as JavaSim) is a component-based, compositional simulation environment written in Java. It is built upon the autonomous component architecture (ACA), a component architecture at the implementation level.
meta::Expr{T_emplate} is a C++ library which deals with expressions templates. With it, you can easily benefit from ET power and speed up your C++ classes. This is effective for numerical analysis classes such as Array or Matrix.
the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Impression is the flexible and extensible parser of mathematical expressions written in Java. It supports user defined
operators, single or multi parameter functions and unlimited number
of parameters. It is designed to use with numerical methods.