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2D driving game, using ODE for physics, ClanLib for graphics/sound/input and Lua for scripting/configuration. You drive down a randomly-generated canyon, killing as many zombies as you can before time runs out.
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
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Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
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LuaEclipse is an IDE for the Lua language based on the Eclipse platform. It features syntax highlighting, content assistant, code running, integrated documentation and more...
LuaJava is a scripting tool for Java. The goal of this tool is to allow Lua to manipulate components developed in Java. LuaJava also allows Java interfaces to be implemented in Lua.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
Nagios Remote Plugin Executor/PERL (NRPEP) is a PERL implementation of a client/server interface to provide the Nagios monitoring system a secure way to remotely execute plugins.
Lancer is an HTTP server for POSIX systems. Some of the main features include a threaded
design, full RFC compliance, and a powerful Lua based configuration system.
TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
Bomberbastards is a multiplayer bomberman clone with extended maps and lua scripting for AI players and custom game objects. Currently windows and linux are supported. SDL is used for the graphics.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
This project is the port of Lua programming language to Java platform. It contains the bytecode compiler and interpreter, that use the same bytecode format as the original version, and partially support standard Lua library.