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A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
"Virtual Infrastructure for Applications and Services Over IP" ViaSIP_NG using latest OpenCloudComputing recommendations to develop Scalable Private-Public cloud platforms. ViaSIP is leveraging ODS - LinkedData, CouchDB, Eucalypus, DatR.ws & Web2Py.
A Java SAP Bapi Execution Framework.
This framework will execute SAP R3 Functions by reading SAP descriptors from XML files.
Requires Java Connector, Commons-Digester
Provides data type conversion, aggregate functions, localization, and more...
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BLua is a full featured Lua IDE for writing Lua code. It has code completion, code analysis with error display, code structure trees and many other features found in professional IDE's. It also has some World of Warcraft Lua specific features.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
This project maintains a collection of scripts that are written in Lua5.
And can be used with various different API's of Direct Connect Clients and server applications.
CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
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Secret of Eternia is a 2D RPG written in C++/Lua using the ClanLib Game SDK. So far we have a nice demo with a few maps running, next phase is to build a full game.
World of Warcraft, Stand Alone add-on for tracking players you play with. How much xp they've given you, what quests they've helped you with, karma rating, and notes about them
The H-World CRPG engine is a tile-based, turn-based, Lua scriptable engine that supports a nice graphical, isometric display. It can support a single personal character as well as parties. There is AI support for both combat and non-combat actions.
The project is a topdown viewed 2D RPG/Hack'n'slash a bit similiar to older Ultimas. The game's "engine" is developed with C++ and the maps, items and NPC behaviour is scripted with Lua.
NWPE - Nagios Web Plugin Executor -
Execute service checks for Nagios remotely with a tiny C program using HTTP[S] as a transport protocol and a thin wrapper around CGI as a service check API.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
NerveBreak is a scripting language, library and system. It can be used as a standalone scripting language (like Perl) or as a C library (like Lua). It has a C-like syntax and it compiles the source code to virtual machine byte code for faster execution.
The goal of the project is to create an ircbot interface. it has an script interface for lua (www.lua.org). the lua libs are requiered for compiling the source.