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We will create seperate computing environments
by Virtualising the native operating system with each environment
acting as a dedicated server.Each environment (or VPS)
act as different server with different network and files and processes.
VA-Coding brings news to the FlightSim Community: scripts for your virtual airline or virtual airport website, software for your FlightSim, a new CMS [Content Management System] for Virtual Airlines and "little" gimmicks for FlightSim enthusiasts.
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Macro Scipting Language (MSL) is a light weight perl-like scripting language that is intended to be added to existing or new applications to provide macro support. It can also run standalone as well. The syntax is very close to perl and c.
A JavaScript interpreter written in PHP 5, that allows to run untrusted scripts in a sandbox on your server. It aims to implement most of Ecma-262 3d edition.
GHLI is GPMI's Highlevel Language Interpreter (doesn't requirey but suggests GPMI). It is an embeddable script interpreter for different script languages.GHLI aims to be small, simple and fast. Currently supports pascal-script and assembly-script.
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Geographic restrictions, eligibility, and terms apply.
C++ STL-based parser toolkit that allows the specification of EBNF-like grammars (using operator overloading) and the conversion of arbitrary input (text, tokens or other) to user-defined structures through events attached to grammatic rules.
TriOS - The Object Oriented Operating System, is the next generation operating system. Fully based on object orientation, it brings unique features to programmers and end users. Basically everything in TriOS is an object, even files and programs! Enjoy!!
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
JUF (Java Update Framework) is a framework that makes easy the implementation of automatic updates of software. It's written in Java and it has been tested in windows and linux but it's hoped it will run in any os with a Java Virtual Machinne.
Wit
JHaskell provides a Haskell interpreter and compiler for the JVM. The goal is to make Haskell a viable language for development for the Java platform and also to allow existing Haskell programs to run on the JVM.
An interface to the Parrot virtual machine for Eiffel programs, so that Eiffel programs
may use Perl, Python, Ruby, Amber, Scheme, etc. as extension scripts.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces, as well as other applications.
Open source VISA complient (Virtual Instrument Software Architecture) library written in C for Linux/Unix operating systems to control instruments through Serial, GPIB... It will use the linux-gpib project to access the GPIB boards.
RoboScout is a software that simulates realistic vehicle behaviour that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (Virtual Reality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.