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Tux Learn Notes is the open source voice controled educational arcade game. You will control tux with your musical instrument/ voice via the computer sound card or by midi and makes points when you hit the correct pitch.
A multiplayer cross-platform medieval fantasy 2D side-view shooter (comparable to Worms played in real time) with many different game types, vehicles, three different races, dynamic weather effects, and more!
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Space Ranger Bjarke: Aliens stole my Cowboyhat is a game composed of two sub-games: one is raptor 3d-like and the other is inspired by the classic Commander Keen. See more at our homepage http://spaceranger.sourceforge.net
The project is a vintage game ressembling SNES games. We want to make a game with a Mario type gameplay but with fighting,inventory and rpg elements. We develop the game with C++ and we use the free SQL library for graphics.
An innovative game that is controlled with the mouse. Steer you spacecraft ball around the screen and pickup speed by bouncing off the walls. The goal is to collect a certain amount of space boxes in a short time.
Solar Pursuit is a space adventure/RPG game for Linux and Win32. It's a combination between Solar Winds, Privateer and a lot of innovative features. It aims to become multiplayer at some point.
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
The core for a "multiple microgame"-based game (in the style of Made In Wario/Wario Ware Inc.), written in Java, and permitting the easy addition of microgames, play modes, and other features.
Jeu d'action en vue de dessus programmé en C avec la librairie graphique SDL. Compatible Windows et Linux. Dans le but d'apprendre ŕ programmer en 2D temps réel. Il faudra implementer le biécran et le réseau.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
Area 2048 is an abstract Japanese-style omni-directional shooter. Fight through multiple areas to reach the final boss. Comes with multiple difficulty levels and a soundtrack.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...