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No-Nonsense Code-to-Cloud Security for Devs | Aikido
Connect your GitHub, GitLab, Bitbucket, or Azure DevOps account to start scanning your repos for free.
Aikido provides a unified security platform for developers, combining 12 powerful scans like SAST, DAST, and CSPM. AI-driven AutoFix and AutoTriage streamline vulnerability management, while runtime protection blocks attacks.
Leif Game is a collection of games/pictures/movies/musics/programs that is made with open source programs. It is made with LMMS, Blender, Gimp, Python, and maybe other open source programs. The project is named after a very good friend called Turlif.
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
CrystalBlend is a game engine integrated with Blender based on Crystal Space. It is an alternative for the currently existing but outdated GameBlender.
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An open source 3D game developed using Blender (www.blender3d.com) and the Python scripting language. The general plot consists of the main character being a very small person making his way through his environment to accomplish goals.
Python scripts for importing and exporting OpenFlight files to and from Blender. OpenFlight is the native format of Creator, a 3D modelling package from MultiGen-Paradigm Inc. with a feature set that focuses on the real-time needs of the vis sim industry.
BLIX is a cross-platform set of Python extension modules and Python scripts for Blender (www.blender.org). These scripts add camera calibration, 3D reconstruction and rigid body orientation to Blender.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
Blender3D for the Zaurus!
Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.
Available for Windows, Linux, Irix, Sun Solaris, FreeBSD, Mac OS X, and soon for the Sharp Zaurus.
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TreeGen consists in a platform indipendent Python script which should work as a plugin for Blender. Thanks to the graphical interface, it aims to create random trees and forests in a simple and alternative way to L-System.
Hover Demolition is a a multiplayer 3D First Person Shooter, and everyone is in a hovercraft. It is written in Python, and uses Soya 3D as its graphics library. It uses custom code to load Blender .obj files. Linux and Windows will be supported.
A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class.
[No longer writes source code; this is a better solution.]
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
Full blender integrated documentation and multi-language translation (help) > Python script for Blender, a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
Create a hardware front end for Blender UI and gaming engine.
This project aims to develope the Python code necessary to enable external PC hardware to connect to the Blender UI and Gaming engine.
This project currently requires schematic design, hardware design, python programming of Serial Ports through pyserial, knowledge of the Blender API, and knowledge of the FTDI Chip.
This project will not seek funding until a proof of concept is documented with code and hardware designs available through this project.
This project will be soon seeking...
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.
Nodepad is an agile environment for prototyping special effects.
Useful for visualizing in advance an algorithm before it gets implemented in a more complex software such as Maya, XSI, or blender.