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This library is an attempt to create a flexible chessengine using the Java programing language. The main diference than others chess engine's is that it is only a library, and it can be attached to any program, including a web application.
If you are interested to contribute please contact me.
Francisco Rafael Del Roio <francipvb@hotmail.com>.
Small project chessengine/AI written in C designed to work with XBoard. This is a summer project by an undergraduate computer science student, not a work of art. The code is rough and not fully functional.
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Chesley is a free software chessengine written in C++ targeting Windows and Unix-like platforms and the xboard GUI. Chesley implements a number of modern chess programming techniques, including bitboard move generation, transposition tables, etc.
AmySharp is the C# version (stripped down) of the Amy ChessEngine hosted at https://sourceforge.net/projects/amy2/ originally developed by Thorsten Greiner.
Java based client / server online games engine & API for easy creation/running of real-time multiplayer games. Games include Battleships, Camelot, Checkers, Chess, Connect 4, Dots, Go, Octagons, Texas Hold'em Poker, Reversi, Spades, Tetris & Tic-tac-toe
An open source chessengine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
Carballo is an Open Source ChessEngine developed in Java with simplicity and clearity of code in mind. It is based on BitBoards, with a magic Bitboard move generator and scores aprox 2300 ELO points in BT2630 test.
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A chess application written in Java. Currently very BETA, requires a lot of testing and work but the idea is to extend it to include A.I. and online capabilities (play with your friends online).
Multiplayer bluetooth games playable on mobile devices. BTChess: Bluetooth chess, playable on bluetooth as well as single handset. with export/import/replay options. BTTicTacToe: A bluetooth m*n*k Tic-Tac-Toe, with AIPlayer and single handset mode.
KMT Chess is a chessengine. It supports Winboard ChessEngine Protocol and can be used in combination with Winboard or Arena user interfaces. KMTWinboard package includes WinboardX interface and a opening book, providing a much better user experience.
atominsa is a Bomberman-like game, playable in story mode and multi (on screen or networked) up to 8 players. Its gameplay is as close as possible to Atomic Bomberman. An OpenGL engine provides the 3D board and many visual effects.
This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n
Computer chessengine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
A stand alone 3D Battle Chess game featuring characters from Quake 2 and 3. Modes of play include Head to head, single player against an integrated GNUChess engine, Online play through an included server and the ability to watch pre-recorded PGN matches.
The Java AI Gaming Engine is a collection of games that allow easy integration, testing, and competition of AIs. The games that are supported: Hex and Ataxx, and in the future: TicTacToe, Chess, Checkers, Rock-Paper-Scissors, and more.
Braincrack is a chessengine I wrote in my high school time. It is capable of being used with the Winboard protocol and via Winboard->UCI conversion tools within professional chess GUIs like Chessbase.