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LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
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Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
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OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
OpenReality will be a 3DEngine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
Plume est un moteur 3D isométrique programmé en ActionScript sous Flash MX. Pathfinding, I/O, gestion des collisions, cartes externes et mappeur, tout est integré. Plume permet de créer un RPG en Flash de façon extręmement simple.
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
Sodalitas will be a revolutionary pseudo-Action/RPG utilizing OpenGL and C++ as the backbone for the engine. Taking elements from Tolkien and the cyberpunk genre, it will blend the action and RPG genres together to form a strategic, adventure game.
The Lapwing Project is about to design an SDK, witch can be used to create your own 3D-Rolleplaying Games. With the 2006 release we will present you with an Engine that can perform realtime 3D-Graphics, Sound and Network comunication.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
MindEngine is an API-independent and cross-platform 3Dengine written in C++. It is completely modular in design with a fully-working plug-in system and supports OpenGL and Direct3D rendering APIs with the aim to one day include support console systems.