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An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
A simple, lightweight, 2D gameengine, made especially for beginner game developers. At a very early stage, but growing quickly. I'm moving, so no new releases for 1-2 weeks.
Predicts and resolves collisions of circles of different sizes and densities. Coefficient of restitution taken into account. Could be used as engine behind game.
SaltyEngine is small 3D engine to use with OpenGL. Main purpose of this project is to test some new stuff and approach to gameengine for different platforms.
Currently supported platforms include: Linux, Windows.
The syBR Engine is a multi-platform gameengine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
"Appalachia" is an action-adventure game about survival in the post-apocalyptic Appalachian mountains. It's built on "Just Another GameEngine" and comes in Windows and Linux (source only) versions.
maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile engine rpg graphic maker editor java
SmartRummyQ is a 3D game in network based on RummyQ boardgame, it has been delevoped in Java using Frameworks such as Java Monkey Engine (JME), Remote method Invocation (RMI), and substance as a look and feel.
The Zyzzx Engine is a cross platform next generation gameengine aimed at allowing games to be created with as little knowledge of its internal systems as possible.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com
Prometheus Fleet is a Real-Time Strategy (RTS) game centered in the Prometheus Fleet Universe, using the Spring Engine. Three main factions fight for dominance, each who's culture determines their unit's abilities.
Multiplatform arcade rally game with realistic feeling physics developed in blender gameengine. // Arcade multiplataforma de rally con físicas realistas desarrollado en blender gameengine.