Java game for mac, linux, win32 platform:
build your fortress and conquer the world.
3d opengl engine to deploy an isometric world full of fortress and kings.
This is a multiplatform do-it-all gameengine on FreeBSD license, written using SDL, OpenGL and FMODEx libraries with dedicated GUI framework. Future applications are not yet defined but the project is slowly developed.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Secure File Transfer for Windows with Cerberus by Redwood
Protect and share files over FTP/S, SFTP, HTTPS and SCP with the #1 rated Windows file transfer server.
Cerberus supports unlimited users and connections on a single IP, with built-in encryption, 2FA, and a browser-based web client — all deployable in under 15 minutes with a 25-day free trial.
The goal is create a simple game that simulates a 3D virtual environment and with a real object with realistic texture and allow the user to navigate the environment in order Interactive.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
A cross-platform, free, and open source gameengine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
Atlantis is a PBEM Gameengine which is used to create many different strategy wargames today and for the past decade. This project is a large community effort.
[NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS]
Cruel Hessian is an opensource gameengine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
library for RTS games with 1st person shooter elements
This project develops a RTS game library suitable to use it as a base for new RTS games in the style of Battlezone (RTS + 1st person shooter). Emphasis is put on portability and extensibility.
A trivia gameengine for those who want to present their own quiz show based upon multiple choice questions. It is possible to load lists of questions and answers and to change appearance and sounds using an XML configuration file.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy gameengine made using OpenGL. It aims to be a replacement for the aging StarCraft gameengine, but also supports the creation of entirely new RTS games.
Flatland is a game programming library written in FreeBASIC which utilizes game programming as tutelary device for teaching algebra to highschool level students. It has a working 2D Polygon engine, a 2D Sprite Engine, 3D Image Buffer, etc...
COREL is a 2d gameengine. It is written in C++ and uses the SDL and OpenGL libraries. COREL Stands for Core, Object, Resource, Event, Logic. It is still very early in development.
The openTorso is an open-source cross-platform game/graphics engine. The power of openTorso stems from its modular and extensible, yet simple structure. So far, the openTorso uses OpenGL graphics, OpenAL audio and DevIL for texture handling.
A little (and simple) Java2D (possibly OpenGL later) Java GameEngine. As the first set of parenthesis indicate, it is simple, but heck, if it works and is easy to use, what else do you need?
Friendly Object-Oriented Game Library , 2D Java GameEngine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
Hinversi is a implementation of Reversi (a.k.a. Othello), a board game. It can support many frontends and backends, so you can select how clever your computer opponent is. You can also let one AI engine play against another one.