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Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible gameengine.
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
ParabolaEngine is a 2D GameEngine under zlib license. It uses a lot of middleware to provide a lot of features that would be impossible otherwise.
http://parabolaengine.comlu.com/
Active developed, in early stages. Free to use for all purposes.
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This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
A free and open source gameengine designed to simplify the game creation process. Anyone can contribute, but they may not commit to the repository. In order to have a change made by you committed, submit it to OniLink10 (at) gmail (dot) com.
A multi-platform, integrated game development suite, consisting of a 3D engine, a core library, a scripting language, various tools and an IDE oriented towards game development using the XGS tools.
Creation of the old style RPG, in the style of the first ultimas, wasteland... The first goal is an interface resembling the first ultimas with a functional short game, no menus, no mouse. Then the engine will evolve into something "modern".
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
JDungeon is a text based adventure gameengine written in Java. JDungeon is still in the development stages but already has a number of key text based adventure game features.
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
The xVector Engine is a cross-platform 2D MMORPG engine written in Python. It will be a full-featured MMORPG engine allowing rapid game development without any programming knowledge, while still being easily extended with a Python scripting API.
An open-source gameengine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
Habanero3d is a object-oriented 3d gameengine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier.
Habanero3d is targeted for indie games, and is in development.
Block Planet is a game created using the Irrlicht gameengine. Control a character who flies from planet to planet in search of precious metals and gems.
Primeira Engine de SDL Totalmente Em Português.
A TSEngine (PESTEngine) foi descontinuada. Seu desenvolvimento serviu como base para uma nova Engine em Java chamada Etyllica.