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"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
Make your own character and enter in The New Online World , take 10 skills and try to kill another players , get your own house , make yourself a good craftman.
Improving the LambdaMOO by adding modules, support grafic ssl moonets, making a client that is good for the programming, chatting and RPGing
part of the new emerald city project. Creative people wanted!!
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The Java(tm) Telnet Applet is a fully featured telnet/SSH program that allows users to connect and login to remote hosts via the Internet or an
Intranet using only their WWW Browser. It includes not only telnet-compliant connection services, but also th
[T4C] Guilds Project is a Php & mySql powered database to organize, manage and show informations of players and guilds.
It was written for T4C Italian community, but yuo can use it everywhere.
The New Adventure Shell is a script that turns your shell into a text adventure game. It ought to pose as little restrictions on normal shell use as possible, and allow as many adventure commands as possible. Written for maximum portability.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
A powerful Pueblo enabled MUSH client that meets the needs of both professionals and newbies alike. Designed to be scriptable and extendable, Mozarella aims to be the best available MUSH client.
JHCore is a core database for the LambdaMOO server. JHCore is an excellent starting point from which you can build a wide range of applications. JHCore is an alternative to LambdaCore, the default core database for the LambdaMOO server.
The goal of this project is to provide a feature-rich, easy-to-deploy
standard database for the fuzzball MUCK server that can be used to build new MUCKs with a minimum of technicalities to be dealt with. It is meant as an up-to-date extension to the exis
RPG database built from Minimal.db to run on a modified Lambdamoo 1.8.0r6 server. ANSI color, customizable prompt, spell effects, combat, NPC scripting, _useful_ skills, much more. Not just another hack-n-slash MUD server, really!
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
Panache is a MOO Client for Gnome2. It is designed to be as flexible as possible, with special attention to working closely with MCP enabled MOOs.
Currently, it is in a functioning state, but requires more work before it is ready for the general publi
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
This project is a massively multiplayer online game played through your webbrowser. You control a ship and planet in the startrek universe and carve out an existance with other players, eventually it is possible to create your own fleet and empire.
The only LOK server emulator in production. Being developed in C++ based off of multiple open source rpg's (Crossfire, for example). 2D top-down game with a lot of history and a great community.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Written in C++ with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. Fully functional builder port, online interpreted specials code, flexible levels/quest/profession track system.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.