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a java particle motion simulator program
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A highly modifiable particle-simulation sandbox game
PixelCosm is a sandbox game in the vein of the venerable Falling Sand Game which includes advanced features missing from some other sand games like wind while allowing for complete user modifiability. It is also unique in dynamically generating music.
A reactor solver which uses stochastic particle methods to model particle population balances. This code is developed by the CoMo group in the chemical engineering department at the university of Cambridge (como.cheng.cam.ac.uk).
All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
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This project is for particle accelerator start-to-end simulation. The project contains software infrastructure for setting up model run as service/client mode.
OpenPT is a software framework for developing applications that solve particle transport problems, including fully-featured deterministic and stochastic transport algorithms, cross section library generation, and depletion and activation methods.
RF Diagnostics Simulation for Accelerators is a simulation code for beam position monitors, phase pick-ups etc in particle accelerators based on libRfDsp signal processing library. svn co https://rfdsa.svn.sourceforge.net/svnroot/rfdsa/trunk rfdsa
Particle Toy is an Lua extended particle system simulation system. It is implemented in C/C++ and algorithms are scripted in Lua. A patterned version of Particle File, which was implemented by famous Seumas McNally, is provided as an example.
Meredys (MEsoscopic REaction DYnamics Simulator) is a particle based stochastic simulation software designed to model and simulate reaction-diffusion systems. (http://www.ebi.ac.uk/compneur-srv/meredys.html)
A C++ library for machine learning within dynamic systems. It provides methods such as the Kalman, unscented Kalman, and particle filters and smoothers, as well as useful classes such as common probability distributions and stochastic processes.
Simulation of diffraction pattern duality experiment. Each particle impacts the phosphor screen at a particular localized point, but when many individual particle impacts occur, the wave-based diffraction pattern emerges.
Java Open Particle system is a Java based particle system simulation library. Is has a GUI, done in SWING to build your own particle systems and save/load them. The file format is a simple zip file with a XML file inside. It has a Swing Editor too. The p
Simulates and visualizes swarming algorithms with limited communication. Also provides an interface to animate particle motion by playback (with pause, fastforward, and rewind) of path information from files. Can output EPS figures and avi frames.
Partgen is a simple particle system generator and simulator. It's intended to have a 3D scene description language, and batch processing mode. Support for some scripting languages like ruby is also planned
BeamGoo is a GUI front-end for linear accelerator particlesimulation codes. It currently supports Impact-t, and is designed to be easily converted to other systems. It is built entirely in TCL, and is platform-independent.
Coronasphere is an open-source multiplayer 3D space combat simulation game with strategic elements, running both under Win32 and Linux.
Major 3D features include hardware-accelerated multitexturing, particle effects, bump maps and t&l.
A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.