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Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
LANms is a web-based system to help you
- organize your LAN-Parties,
- organize game-specific Ladders/Cups especially for LANs,
- keep track of people joining your LANs
- and much more...
LASANGE aims at creating a mostly-automated LAN session administration and management system. It will provide game server management (rapid deployment of game servers) and tournament management in a more advanced and automated way than other systems.
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Serpentes is not only just another nibbles/snake-clone but a full-featured snake/tron-like game including new innovative game modes like Deathmatch, CTF, Hunt, Survival, Creeping Death and many more with special stress on Internet/LAN multiplayer.
Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
Spontane is a 2d fast-paced fighting game, for play on your local computer, LAN, or Internet, on any OS which runs Java. Similar to Nintendo's Super Smash Bros.
A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
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This project will try to merge all the existing open resources (ODE, OGRE, etc.) into a game binder with intrinsic super-powerful assumptions. This is planned to eventually lead to the easy access and development of open games through open scripting lan
Breakanoid is a remake of that classic arcade game Breakout but this time with a twist - multiplayer - now you can play your friends over the internet or a LAN to make the game even more interesting
GAMA is intended to ease administration of multiple game servers on distributed hosts on a TCP/IP network. It is especially usefull if you have to administer several gameserver for a tournament at a LAN Party.
*Project on hold* Gather Ring is a remote RPG platform for table top games (like D&D tm and BattleTech tm). It will give the player a basic set of tools to play those game over a Lan or the Internet. Tools include a game map, map editor, dice generator
[tG]-Bump is a clone of "Jump'n'Bump", a funny game for the whole family (http://jumpbump.mine.nu). It will support SDL and include LAN/Inet-Play. Because of its modular design it offers a highly customizable way to modify the whole game.
Have you ever tried to run a large LAN party... and failed? If so, you would seriously appreciate AdminSpy, which allows you, the administrator, to control multiple game servers from one single client at one workstation. For public server admins, AdminS
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.
Arcade, oldschool multiplayer and bloodshed. That's what the game Bloodmasters is about. Play with friends on your LAN or online and experience this oldschool top-down shooter.