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MGOS3 a small OS currently under development, MGOS3 is aimed at the IA-32 architecture, currently it is distributed in the form of .x COFF executables, which are used with a 1_44 floppy image for simulation or writing to a floppy disk for execution
Artificial life & IA game : the players can create worlds ('arenas' or 'domains') and bots. The bots can fight between themselves on 'arena' worlds, or live in a distributed world made with the 'domains' worlds, hosted by the others players throu
Fortress OS is an open source modern multitasking operating system. Intel IA-32 386 compatibility. Fortress is clean implemented from scratch. Fortress is still in early stage ( current state at the end of plan 2 ) and needs huge work.
A chibre card game simulator. Chibre (also known as Schieber) is a variant of Swiss Jass. Includes a server and two clients : human interface and IA clients.
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Thckpt is a checkpointing/recovery library for sequential application. It supports most of Linux kernels on both IA-32 and IA-64. Thckpt is the only checkpointing library supporting IA-64 now.
Development of an Inteligent Agent Creation and Testing Framework (IACTF) for use in AI Inteligent Agents scenarios. Also development of a centralized server component for IA management.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
ORC-OpenMP is an OpenMP patch package for ORC, which enables
ORC as an OpenMP compiler for Linux/IA-64. It intends to provide a
basic research environment for further researches on OpenMP and other HPC related topics.
SD is a new operating system developed in the Pascal language (FreePascal, FPC/FPK) and NASM for IA-32. It's main purpose is to provide a fast and simple 32-bit multitasking OS. The OS must have several DOS, Windows and Linux features and maybe Win32 emu.
This project aims to provide a flexible compiler infrastructure for researching new compiling technologies and investigating new micro-architecture features. Currently, this project is based on Intel IA-64 micro-architecture.
The Memory Hotadd project aims to enhance the Linux memory management subsystem to allow integrating physical memory added to a running system. It is intended to be used on Non-NUMA Intel IA-32 based systems with memory hot-plug capability.
FantasyBowl is a desktop game based on the famous war game
BloodBowl from GamesWorkshop. It includes a complete team editor,
allows games by Internet (planned) or versus IA (planned) and has full XML based data
system.
An assembler for IA-32 processor. Will be mainly focused on 32-bit with less emphasis on 16-bit functionality. Its mission is to provide an alternative Intel assembly language compiler for Intel developers. Its objective is to support various syntax from
"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
Funix is an educational operating system for IA-32 architecture. The main purpose of this project is to provide a background for kernelnewbies and wannabies.
This proyect will be many things. It will be not only a software program; but also your assistant and maybe your friend. You should be able to speak with her, ask her for advice, or ask her to do your homework.It will be a powerful OS such as Linux but fr
This is a port of the GNU MultiPrecision library of C arbitrary-precision arithmetic routines to IA-64, with a focus on efficient (assembly) IA-64 routines for mul_basecase.c and sqr_basecase.c
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
This is project is the realisation of an assignment for
Master IA of the universitat politècnica de catalunya (Barcelona, España)
assignatura de IA
Laboratory Assignment 1
September 22nd 2008
Un gioco di battaglie stellari scritto in C, inizialmente pensato per lo scontro giocatore contro giocatore o contro IA, si vorrebbe modificarlo per renderlo uno scontro fra algoritmi di IA, e quindi un
gioco per programmatori in C.