Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
Get a free trial
Cut Data Warehouse Costs by 54%
Easily migrate from Snowflake, Redshift, or Databricks with free tools.
BigQuery delivers 54% lower TCO with exabyte scale and flexible pricing. Free migration tools handle the SQL translation automatically.
Space Angst is short for Space Asteroids Next Generation - Space Trading. It is a modern Asteroids clone with supercharged upgrades - including multiplayer, multisector combat and exploration abilities.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Squid Fighter is inspired by the old arcade game Joust, as well as Asteroids, but with squids instead of birds or spaceships. The view and control of the game will be similar to Asteroids, with combat derived from Joust.
This is an arcade style game based on the classical Asteroids. Two things differ from the original: energy control and multiplayer mode. Its 100% pure Java, proving that the language is becoming more suitable for game developing.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Avoid The Roid is an asteroids like multiplayer game based on Maelstrom for Linux. The game is written in c++ and uses unix sockets for networking, pthreads for threading, OpenGL for graphics, glut for windows and input, and OpenAL for audio.
SDLRoids is essentially an Asteroids clone, but with a few extra features, and some nice game physics. It's based on xhyperoids, an UNIX port of an old Windows game called Hyperoids.
Blasteroids is a javascript/HTML5 game which incorporates both old mechanics from the original Asteroids, and new ones such as an infinite, persistent world.