Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Start Free
Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
"T1 Car Racing Simulation" is an open source 3D OpenGL racing simulationgame for Linux. Currently it's in a sort of hibernation, due to our 3D artist leaving the project. If you want to help, please drop me a note.
QUB is an electronic front-end for playing wargame/boardgame-style games on your computer using graphics files for pieces and game boards. QUB stands apart from other software of it's type, however... it's different.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
Robugs are 'robotic bugs' whose behaviour is controlled by user-designed circuits. It's an educational tool as much a game, and provides a richer simulation than other similar programs. The project is being written in Java (JDK 1.5/J3D 1.3)
PyTank:
This is a 3D Tank game in python! It also uses SWIG and is limited to Windows right now because of some dll's but it could work under Linux perhaps!
Email me if you like it!
BladeMaster 2 is text-based multi player arena combat simulationgame. BladeMaster 2 is a resurrection of a classic BBS game. It's purpose is to create a greatly enhanced and open source version based on the original, playable on modern systems.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Belgian Brewer is a webbased multiplayer game. Players build up beerimperiums. They can buy a pub and other cool building and buy beer for that pub. If you're a good manager you'll become very rich. But keep an eye on your concurrents.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Uprising is the attempt to bring a Networkable clone of the teaser Macintosh Game: "Escape Velocity" to the Open Source community.
It will be re-released into open source when the first version is feature complete.
Parts have been released under GPL
KGameOfLife is an application that simulates the classical Game of Life invented by John Conway. It consists of a collection of cells on a board
which, based on a few mathematical rules, can live, die or multiply.
Corewars is a simulationgame where a number of programs try to crash each other. Corewars comes with a graphical user interface (GTK+) to display the running programs and statistics. Redcode is supported as well.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk.
Simply put the game is about space colonization. Each player runs a
B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.