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A demonstration of the result of using an agent based approach in software. Shows a swarm of icons representing agents that follow user selected rules.
Yet another python powered bot for the browsergame "Travian".
We want to make this bot more effective then any human, at construction defensing and farming.
Spyse is a software framework for building multi-agent systems. It allows Python developers to build distributed intelligent systems of multiple cooperative agents based on FIPA, OWL, SOA and many others. Spyse is designed for ease-of-use and fun.
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The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos.
Currently the FS is not in use during the Multi-Agent Contest.
An attempt to develop some algorithms to solve coalition formation problems and then to find a way to build an agent that is capable of deceiving (even) in cooperative scenarios
JAVA based tool for easy and realtime monitoring (RTM) of data streams or groups of data streams. This tool makes it easy to monitor inherent distributed or multi-threaded applications like e.g. agent systems, financial data, logistics, RFID Systems
Security is a subject of major concern in mobile agents. This project provides a security framework that allows the protection of mobile agents from third parties. A self-protected approach, where the agents themselves manage the process, is used.
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PolyPlanet is an evolutionary playground inspired by Polyworld. It uses genetic algorithms to evolve the world and its inhabitants. Current inhabitants include PolyPlants, PolyTrees, and PolyDudes that have neural network brains which also evolve.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
This article talks about how to create a chatterbot that can serve as an interactive help agent. The bot has been "taught" to answer FAQs about a system. It can help solve petty issues for users quickly or point them to a human agent.
ERepSim presents an agent-based cloud simulation environment integrating electronic institutions from multiagent research to simulate Internet-of-Services systems.
RegMAS (Regional Multi Agent Simulator) is a spatially explicit multi-agent model framework, developed in C++ language and designed for long-term simulations of effects of government policies over agricultural systems (farm sizes, incomes, land use..).
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
Zigorat is a base code for creating multi-agent intelligent systems fitting in robocup soccer simulator 3d, done and created by Zigorat AI Research Team.
Springbots is a python application which takes a set of 2d physical structures built with nodes and movable springs and evolve them for specific tasks like walking, swimming and jumping using genetic algorithm.
The aim of this project is to develop an agent for Robocup3d. Evolution algorithms will be used to teach the agent all the required things, from basic movement to more complicated things like formations and team play.
TOAST (Trust Organisational Agent System Testbed) is a simulation framework used to evaluate and compare different trust models for agents embedded in organisational systems.
Trinity is mobile agent framework for creation of wide range of mobile agent types. Main goal of project is to provide a tool for rapid development of non-complex agents. Trinity is implemented in .NET v3.5 with usage of Windows Workflow Foundation and W
DUAPI (distributed unified agent programming interface) is a class library for creating and modelling the society of autonomous software agents. It also common to active objects and virtualization paradigm at all.