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Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
KoSI is a project at the University of Oldenburg. Our goal is to develop a server/client/computer ai, that allows people to play the card game of Bridge over the internet.
This project is a complete re-write of the game. It will support better graphics and animation than the original. It will have a pluggable "brain" interface for computer players so that new opponents can be added easily.
Open-Apple is an Apple II emulator for Linux that currently features full emulation of an enhanced Apple IIe computer with several useful peripheral cards including clock, mouse, memory expansion, and hard drive.
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A monopoly style game that allows nearly total board/game customization. Will be networkable with support for computer players. Make the game your own, make it "my" nopoly.
"Nearly Intelligent Computer Operated Language Examiner" - NICOLE is a theory or experiment that if a computer is given enough combinations of how words, phrases and sentences are related to one another, it could talk back to you.
Solitaire card game with multiple rule sets. Implemented in [Incr Tcl], thus it runs on Unix, Windows and Mac. The user can play a battle solitaire against the computer or another player somewhere on the internet.
The GTK+ hexmap widget can be used for displaying and manipulating hexmaps in various computergames. It will handle background pixmaps, hexagon grids, and translation of button presses to hex coordinates. And maybe more features.
pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
Noman's Land is (or rather will be) a TEXT-BASED real-time multi-user networked strategy game (not necessarily with a computer enemy), where players can log on and off dynamically.
A graphical backgammon program for the KDE. It supports backgammon games with other players, against computer engines (e.g. GNU bg) and online playing on the 'First Internet Backgammon Server'.
Othello program written in Qt. It's design makes it easy to extend the computer player and human player interface. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.
This is a Linux replacement, for the windows game "Larry's Learning Letters and Numbers."
It's a fun learning game, helping children learn their letters, numbers, and spelling. In addition, children get comfortable using a computer.
This project will try to make computer versions of all the games from the GIPF-project (www.gipf.com). The program for playing gipf (GF1) already exists, but work is going on to program tamsk and to play gipf over the internet.
An implementation of Space War!, one of the first digital computergames, created in 1961 on the PDP-1 computer, as recreated using the <canvas> HTML5 element and Ajax.
OpenNemesis is a free clone of the computer rpg Odyssey The Legend of Nemesis, originally developed for the MacOS 7 operating System by Richard Rouse of Paranoid Productions.