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Graviton is a 2D spaceship combat game (in the style of Gravity Force/Power and Bratwurst). The idea is to defeat the other players in combat, using the various weaponry available to you. However, the graphics are 3D and vector-based.
A 2D/3D PHP (& MySQL) RPG engine using CSS and IFRAMES to display tiles, with a Javascript/PHP leveleditor designed to allow players to make their own games. I made this about when I was 13. I'd like to think that the quality of my work has since improv
2D, 3D object indexes (Quadtree, Octree, Quadtree with object radius indexation), fast geometry find functions, template classes with embedded 2D, 3D indexation and fast search features.
A furious top-down 2D / pseudo-3D scrolling space shooter game with lots of bullets in the air. Gameplay, extensionability and visual design is the main focus of the project.
Custom algebra simplification and rearrangement. 2d, 3d Graphing, numeric evaluation, excact and approximate, exporting to text, HTML and latex-source. ANSI-C, stand-alone.
A Powerful tool that supports differentiation,plotting 2d and 3d graphs(cartesian,spherical polar),number theoretic commands like probabilistic primality and factoring,permutation,partition , and fraction-recurring decimal conversion !<check screenshots>
A user-friendly mathematical plotter. Its main purpose is displaying 2D/3D functions, defined in rectangular, polar and cylindrical coordinates, relations between variables, parametric curves/surfaces and vector fields. It is based on SDL and OpenGL
SDL OO is an object oriented access to the SDL (Simple DirectMedia Layer), SDL_image, SDL_mixer, SDL_net, SDL_ttf, ... written in C++. It supports 2D/3D windows and is optimized for game/GUI development.
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Amph is a cross platform library designed to aid in the creation of games in C++ using OpenGL and an assortment of cross platform libraries. It aims to provide developers with a framework with which they can write a 2D or 3D game with minimal hassle.
Squeak is an open, highly-portable Smalltalk-80 implementation providing platform-independent 2d and 3d graphics, sound, and network access. Active development of Squeak is going on elsewhere than SourceForge now, meet us at squeak.org.
PopCorn is multimedia (3d, 2d, audio, ...) engine, as a multiplatform free library to create multimedia (2d, 3d, audio) applications. It is programmed in C, high level, and is programmable as a SDL&OpenGL-like.
A rapid development tool for games.
The Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit compile.
3dFB is a 3d File Manager. 2d file managers work nicely, but with 3d you can display much more information. The aim of this project is to make a viable, workable, 3d file manager that is not a hog on resources and can actually be usable.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
Cellumat3D is a tool for simulating and exploring 3D cellular automata. The simulated universe is effectively unbound and visualized using OpenGL. Currently 2-state automata similar to Conway's 2D "Game of Life" with customizable rulesets are supported.
LCARS for Windows/ X-Windows. This implementation of the Star Trek interface allows users access to their files from a (2d or 3d) view of a starship. The author may support the idea of themes and networking in a later release.
This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
Ikat3D is a project of engine 3d "real time" for Web applications and the development of Games. Ikat 3d uses:
. XML - > definition of the objects
. PHP - > calculations (homogeneous matrices)
. HTML & Javascript - > IHM
. GD and OpenGL - > 2d
A MEX-based Toolbox for MATLAB(R) for fast interpolation of 1D, 2D & 3D points, clouds and grids. It's a port of EZspline, a Fortran 90 module interface to the PSPLINE library from the National Transport Code Collaboration developed at the Princeton Plasma Physics Laboratory.
GLmath is a highly optimized, OpenGL-compatible C++ math library. The package offers developers several types of 2d and 3d math primitives to ease development efforts while maintaining a high level of computational efficiency.
The GLAM toolkit is an OpenGL-based cross platform user interface toolkit for creating 2D or 3D user interfaces. Its main purpose is to provide the underlying framework for a user interface, leaving the visual look and feel to the developer.