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The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
This project helps to create distributed, realtime simulation environments.
It might be useful for industrial or military simulations as well as for computer games.
It contains frameworks for networking and 3D rendering and full featured examples.
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A package for preference handling and aggregation rules. A number of voting rules discussed in social choice literature have been implemented in order to study various properties of these rules in simulations with randomly generated preferences.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
Monte Carlo implementation for the "Mobile Charge Densities in Harmonic Oscillators" (MCDHO) Molecular Force Field for Numerical Simulations of Biological Systems
MANIKK is a toolkit for generating numerical interaction parameters -- describing the interaction between metallic atoms in a coherent lattice -- and for performing numerical Monte Carlo-simulations of physical properties of alloy systems.
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...Contains program for ICE: construct ice, specific monte-carlo simulation, proton rearrangement calculations; for PDB-water: calculate rotation energy profile, for Effective Fragment simulations.
PARASOL is a C library for implementing computer-system simulations.
PARASOL is a C library for implementing simulations of computer systems. It supports a simulated, user-configured, multiprocessor environment on which user-written software (in C or C++) is executed.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
ea-fold is a platform to perform protein folding simulations by means of evolutionary algorithms. The program implements a parallelized distributed evolutionary algorithms and a flexible force field.
CompuCell3D is a software framework for multimodel simulations of biocomplexity
problems. It has been developed as an ongoing project for the Interdisciplinary Center
for the Study of Biocomplexity at the university of Notre Dame.
NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtual machine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
Client-server Rail Simulator. JRail uses Java3D for rendering. In the future it will be a massive-multiplayer game, with real-time simulations, realistic timetables, etc.
Router implementation Based on virtual implemented datalink ,
could be used for testing purpose and network simulations .
it is also an implementation of a multiple Network Stack per host concept .
Roal is a free software project that aims to provide a framework for the development of simulations (in C++) in the field of artificial intelligence (AI) and artificial life (AL).
sispread allows to simulate the dynamics of an hypothetic infectious disease within a contact network of connected people. It is intended to help people concerned by public health to easily perform epidemic simulations and to analyze their results.
Gerris is a tool for generic numerical simulations of flows (CFD), in geometrically complex geometries and including adaptive, multiphase and interfacial flows capabilities.
SimTor is an easy authoring tool for creating interactive simulations for application training. It supports the complete develepment-workflow. The deliverances of the tool are an xml-database, bitmaps and a flash-engine.