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Tokratan is an open source free multiplayer graphical online role playing game, set in a fantasy universe. In this phase of development we focus on the engine and not yet on game content. Server and client are writen in Java, a MySQL database is used.
A gathering spot for terminal emulators written in RealBasic and specifically mud clients. As a starting point, we provide RB Terminal Emulation Suite, an extensible frame work for developing terminal emulator clients.
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EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
*Project Dead, Go here: http://sourceforge.net/forum/forum.php?forum_id=393177 * A Graphical Multi-user-domain based loosely on MUD1 and Furcadia. What Furcadia lacked,(a combat system) Thogrim has. Written in Byond.
A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scripting language, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
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CircleDB is an sql database with a php frontend that can import, manipulate, and export CircleMud World database files (wld,shp,obj,mob,zon).
The main purpose of this program was bring the power of sql/php to an offline CircleMud coding program.
fbds is a manage system for game il2-fb(il2 forgotten battles,ubi.com).There are three components: A hacked ytin mud client, for game text infomation processing; A win32 game loader/locator/im; Jsp web admin/listing pages.
tnMUD is a modular MUD server written in C++. Its lightweight core can by easily extended by modules, which are loadable/unloadable at runtime. The tnMUD project aims to create a fast and full-featured MUD server.
Quickfry MUD is focused on going back to the roots of MUDing. In essence, login, explore, and have fun. There is no steep learning curve like the majority of current MUDs. We will have several neat features, notably bots who hold a grudge.
JMOG (Java Multiplayer Online Gaming) is a free, open-source, Java-based server for MMORPGs (Massively-Multiplayer Online Role-Playing Games). The goal of JMOG is not to create a game itself, but a framework upon which anyone can develop a MMORPG.
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
Dirty Water is an original MUD server/engine written in O'Caml. Our goal is to create a mud engine that is much more advanced, realistic, and encourages role playing more than Diku-style MUDs.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
Design and develop an object based emulator of the Ultima Online game. The primary goal is to have fun, increase understanding of object design, C++ syntax, and usage of the Trolltech (http://www.trolltech.com) QT libraries.
WorldRPG is a PHP/MySQL system that is a Massively Multiplayer Online Role Playing Game. The Webmaster has many administrative funcitons. Players can create avatars, move around, talk, build, fight, explore...
A demo can be found at our homepage.