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OpenReality will be a 3D Engine Library for development of Games, VirtualReality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
VRMoo can be summed up as such: VirtualReality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
The VirtualEnvironment Software Sandbox (VESS) is a suite of libraries for developing virtualreality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support.
Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.
Virtualreality universe with distributed servers each serving their territory. Tokenized objects with varying detail depending on distance and transmission speed. Multiple reality levels allow normal life and games for flesh/electronic humans and AI
Window based interfaces in a 2D desktop are getting old. VDesk aims to create a 3Dvirtualdesktopenvironment that the user can walk around in and interact with with objects while still keeping full support for 2D programs.