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BentFX is envisioned as a flexible, easy to use 3D polygon subdivision editor. Providing a solid base set of modelling functions, plus a programmable API for extending the functionality through plugins. It is currently in the early planning stages.
Visual PLaSM is an editor to write code in PLaSM (Procedural Language for SolidModeling). Being PLaSM a functional language makes it easy to be represented visually in a graph. Here comes VisualPLaSM :) [Developed in C++ and Qt / Java as Eclipse Plugin]
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Implementation of a topological data structure for representing the boundary (surface) of a 3D solid. A core layer on top of which e.g. CSG operations or 3D model topology fixers can be build. Includes a CSG sample application.
Solid is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. Solid is designed to be used in interactive 3D graphics applications using a VRML-like scene graph.
exoTK ( pronounce exotica ) is a high level C++ library using OpenCASCADE ( www.opencascade.org/ www.opencascade.com) .<br>
The exoTK library will be used to develop a complete CAD Solid Modeler ( exoTKAD )
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
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3dom is a 3D Solid Object Modeler, designed to be independant of the renderer back-end.
Highlights include constructive solidmodeling, reality-based material representation,
scripting through Python binding and a constraint solving engine.