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PolyBoRi is implemented as a C++ library for Polynomials over Boolean Rings, which provides high-level data types for Boolean polynomials. A python-interface yields extensible algorithms for computing Groebner bases over Boolean Rings.
Compendium is a Quest, Mob, and Item database Addon for Lord of the Rings Online (LOTRO). It is meant to supplement the levelling process by making finding of quests, mobs, and items easier.
MTorus provides functionality for switching buffers quickly and general navigation issues within emacs. You can arrange the set of your buffers into rings and several rings into a torus, which can be navigated in a 2-dimensional manner.
See details of sociotype. See relationships between 4 sociotypes on a screen. View socionics clubs, quadras and rings, and relationships between group members. Requires Microsoft DotNet.
TengVert is a tool to transcribe text from one alphabet into another, primarily used to convert roman writing into J.R.R. Tolkiens Tengwar script, known as "elfish letters" in Lord of the Rings.
This is an implementation of the Drop Dead loot management system used by the Elders kinship in the Lord of the Rings online. The algorithm is based on the Suicide Kings system.
Many computational problems need arithmetic operations in polynomial finite rings over Z/nZ, where n is an integer (n>1). This library provides efficient operations for applications such as integer factorization and primality testing.
libmooreb is an ANSI-C, thread-safe implementation of basic data structures: lists, hashtables, trees, rings, stacks, etc. and algorithms: search, etc.
there are also data-format processing functions: XML, CSV, etc.
The project aims to provide the basic functions and algorithms
needed for computations in polynomial rings over the ring of
integers, including polynomial arithmetic and D-Groebner Bases.
It might evolve in some
kind of computer algebra system
Designed for people that just want a blog... not a whole three ring circus of features they won't use. At the same time, designed to take powerful PHP plugins (so you can add the three rings if you like). Fast. Small. Easy.
RPGgens is now Rokugen, a Character Generator for Legend of the Five Rings (L5R) RPG. As RPGens, Rokugen is free, builded using Python, pyGTK and GTK2.
The Barter Trade Manager is the solution for exchange rings to administrate members, accounts, rights and rules, virtual money, offers etc.
The software is based on PHP and MySQL and runs with any browser on the clients.
We want to make a web service providing simple managment of animal traicing actions. When some organisation wants to start such action, it marks some animals with special rings, but when animals go into the wild, they can be sometimes observed by accidenn
Wellington, the PHP/MySQL campaign manager provides multiple and concurrent campaign management for table top battle games (like Warhammer, WH40k, Lord of the Rings, Mordheim, etc) and is written in PHP utilising MySQL database.
GJAL is a collection of generic class definitions in GJ/Generic Java/JSR-014 that outlines algebraic structures such as Monoids, SemiGroups, Groups, Rings, Fields and various Domains.
**Until further notice this project is asleep. (a.k.a., dead.)**
Five Rings is a completely interactive, massively multiplayer, Java role-playing game. We are currently in the planning stage, so feel free to submit your ideas to the forum!
"Lord of the Rings Map" is an atlas of Middle
Earth, the world created by JRR Tolkien. Originally created for Windows it has now been rewritten from scratch for Linux in C++ with the help of the QT toolkit.
PerMuVAR was a library for the Computer Algebra System MuPAD (http://www.mupad.de) for computations in invariant rings of permutation groups. It's now part of the algebraic combinatorics package MuPAD-Combinat (http://mupad-combinat.sf.net/)
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.