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WeeBot is a .NET framework for hosting bots and testing game modifications to the Weewar online TBS game (weewar.com). It provides APIs for bot development as well as a client and single game server for hosting and testing bots offline.
A package with various emulators for Gnu\Linux like Kega Fusion, Mednafen Frontend, Osmose Frontend, and a program called GameGeneration writed in shell script, you choose the game, and the program identify the correct emulator and run the game automatically.
It need the GTK and Zenity, and need the emulators dependencies.
See the license of using roms of games on your country.
Read and write PGN format and test moves for legality.
SAN Kit was made public in 1993 by Stephen Edwards, the inventor of PGN Chess notation. The original code is in C, and with few comments quite cryptic. In addition, the original author's style was quite quixotic, making it even more difficult to read.
This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess playing programs.
The code has gone through extensive analysis using the llvm/clang compiler...
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Bukkit Plugin Kit is basic code generator which generates base code to quick start developing plugin for Minecraft (http://www.minecraft.net ) server mod bukkit. See http://www.bukkit.org
GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
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This project is about creating A Web-based collaborative development environment that enables users of Web 2.0 communities and Web-based social networks to create and share interactive applications collaboratively.
CrossGDK is an OpenSource Crossplatform Game Development Kit for C++.
On the supported operating systems we use the native APIs to gain highest performance.
CrossGDK is based on OpenGL and OpenAL.
The main purpose is the creation of modern 3D games.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Insomnia is an quasi-3D videogame designed for windows that features a Clock Tower style control scheme. It uses music, bitmaps, videoes, and GDI to create an immersive videogame environment. Game Includes gameengine, data, and drag-drop editor.
This is a small game i wrote almost a year ago, in C++ with win32 GDI . The code is not clean but i think the whole structure is fairly clear. i've learned a lot from this project.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
Hack and Slash is an "open source" LGPL role-playing system. This computer role-playing game engine and construction kit enables game designers and players to build their own 3D real-time action-oriented role-playing games.
FusionBlast 2D is a powerful two dimensional GDI based game engine. Unfortunately it is only in Turkish now. And maybe there will be no other languages. Because the project changed its name and whole engine re-coded again using the power of OpenGL.