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the description
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This teaches you
how to script for Pokemon GBA games This program is updated regularly so check
the thread often. One version needs external dlls and the other doesn'
libfixgl, is an implementation of the OpenGL standard for realtime 3D graphics, based on fixed point arithmetic. It is mainly targeted towards handheld consoles such as the GP2X, GP32, GBA, or other FPU-less embedded devices.
A turn based strategy game influenced by Advanced Wars for Nintendo GBA. The aim of this project is to learn the Java language and to gain valuable experience working in a team.
The GBA KFile Plugin allows to display meta data of GameBoy Advance ROM files in the file tool tips and properties dialogs of the K Desktop Environment.
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GBA WinS and WinDS are windowing systems intended to simplify and quicken the development of also non-game applications for the Gameboy Advance and Nintendo DS, basing on a common API providing an expandable library of graphic controls.
GBAconv is a set of tools aimed at GameBoy Advance developers, allowing to convert WAV sounds and PCX images into C arrays to be included in GBA programs.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
This is a shoot-em-up for GBA where a furious dragon tries to save the world, slaying
ennemies with its fierce firebreath. In different environments, the poor dragon shall
fight for its life against gryffins, pirates, mages, and many others...
The bmp2gbtile utility is intended for Gameboy Advance development. The utility will convert one or more .bmp files into a single C or C++ source representation. This source can be used in a GBA project for on-screen sprites or background tiles.
(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
Mushroom GBALib is a simple C library for the Nintendo Game Boy Advance. It provides a thin layer over the GBA hardware to allow for maximum control and flexibility in development.
SeSnake is a snake-like game, developed for Gameboy Advance using DevKitAdvance (GPL, Windows version). The game runs on a gba with a flash rom or using a gba emulator. It\\\\\\\'s written in C++.