Search Results for "c++ thread pool" - Page 2

Showing 415 open source projects for "c++ thread pool"

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  • 1
    Coost

    Coost

    A tiny boost library in C++11

    coost is an elegant and efficient cross-platform C++ base library. Its goal is to create a sword of C++ to make C++ programming easy and enjoyable. Coost, co for short, is like boost, but more lightweight, the static library built on Linux or Mac is only about 1MB in size. log supports two types of logs: one is level log, which is divided into 5 levels: debug, info, warning, error, and fatal, printing a fatal log will terminate the program; the other is topic log, logs are grouped by topic...
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  • 2
    Brynet

    Brynet

    A Header-Only cross-platform C++ TCP network library

    Header Only Cross-platform high-performance TCP network library using C++ 11. The server uses two network threads and one logic thread, the client uses one network (also process logic) thread. Every packet size is 46 bytes. Every packet contains the client's id. Server broadcast packets to all clients when recv one packet from any client. The client sends one packet when recv packet from the server and the packet's id is equal self.
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  • 3
    state-threads

    state-threads

    Lightweight thread library for C/C++ coroutine (similar to goroutine)

    The State Threads Library is a small application library that provides a foundation for writing fast and highly scalable Internet applications (such as web servers, proxy servers, mail transfer agents, and so on) on UNIX-like platforms.
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  • 4
    Skynet

    Skynet

    A lightweight online game framework

    .... Skynet now uses a modified version of lua 5.4.2 for multiple lua states. Official Lua versions can also be used as long as the Makefile is edited. With Socket API and SocketChannel , which makes it easier to implement socket pool and reconnect, you can use Skynet to call socket even asynchronously. Skynet doesn't force a specific protocol, you can come up with your own design.
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  • 5
    Moon

    Moon

    A lightweight game server framework implemented with Actor Model

    Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
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  • 6
    pmacct

    pmacct

    pmacct is a small set of multi-purpose passive network monitoring tool

    pmacct is a small set of multi-purpose passive network monitoring tools. It can account for, classify, aggregate, replicate, and export forwarding-plane data, ie. IPv4 and IPv6 traffic; collect and correlate control-plane data via BGP and BMP; collect and correlate RPKI data; collect infrastructure data via Streaming Telemetry. Each component works both as a standalone daemon and as a thread of execution for correlation purposes (ie. enriching NetFlow with BGP data).
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  • 7
    KOOM

    KOOM

    KOOM is an OOM killer on mobile platform by Kwai

    KOOM creates a mobile high-performance online memory monitoring solution, which supplies a detailed report when OOM-related problems are detected and has solved a large number of OOM issues in the Kwai application. It's currently available on Android. With the increasing complexity of mobile terminal business logic and the gradual popularity of scenarios with high memory requirements such as 4K codec and AR magic watch, the OOM problem has become the number one problem in the stability...
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  • 8
    Async MySQL Connector .NET and .NET Core

    Async MySQL Connector .NET and .NET Core

    Async MySQL Connector for .NET and .NET Core

    This is an ADO.NET data provider for MySQL. It provides implementations of DbConnection, DbCommand, DbDataReader, DbTransaction, the classes needed to query and update databases from managed code. This library implements true asynchronous I/O for database operations, without blocking (or using Task.Run to run synchronous methods on a background thread). This greatly improves the throughput of a web server that performs database operations. This library outperforms MySQL Connector/NET...
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  • 9
    AWS CDI SDK

    AWS CDI SDK

    AWS Cloud Digital Interface (CDI) SDK

    The AWS Cloud Digital Interface (CDI) SDK is the library which implements the low-latency reliable transport of data between systems in the cloud including AWS Media Services and Amazon EC2 instances. The SDK takes care of the complex task of ensuring that large amounts of data are seamlessly transferred across the AWS network using multi-path technology to ensure lossless quality without the need for extensive network buffering and delay. The SDK consists of two main API layers, depending...
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  • 10
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios. Auth Only, this scenario creates a game backend service that performs only player authentication and no game server capability. It creates a Cognito user pool to store player authentication information...
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  • 11
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    ... you to programmatically define independent variables for your session, blocks and trials. Includes a pre-built UI for allowing the researcher to view and enter information about the session. All file IO tasks are performed concurrently in a separate thread to avoid any drops in the framerate. UXF works with any Unity project but is designed specifically for virtual reality human behavior experiments.
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  • 12
    protoactor-go

    protoactor-go

    Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin

    ... and thread management, making it easier to write correct concurrent and parallel systems. Grain abstraction, which provides a straightforward approach to building distributed interactive applications, without the need to learn complex programming patterns for handling concurrency, fault tolerance, and resource management. This allows Proto.Actor to leverage in-process performance for realtime stream processing.
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  • 13
    glbinding

    glbinding

    A C++ binding for the OpenGL API, generated using the gl.xml specifica

    A C++ binding for the OpenGL API, generated using the gl.xml specification. glbinding leverages C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per-feature API headers, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well...
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  • 14
    RESTinio

    RESTinio

    HTTP/WebSocket server C++14 library

    RESTinio is a header-only C++14 library that gives you an embedded HTTP/WebSocket server. It is based on the standalone version of ASIO and is targeted primarily for the asynchronous processing of HTTP requests. Since v.0.4.1 Boost::ASIO (1.66 or higher) is also supported. Consider the task of writing a C++ application that must support some REST API, RESTinio represents our solution for that task. Server runs on the main thread, and responds to all requests with a hello-world message...
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  • 15
    Ulfius HTTP Framework

    Ulfius HTTP Framework

    Web Framework to build REST APIs, Webservices or any HTTP endpoint

    HTTP Framework for REST Applications in C. Based on GNU libmicrohttpd for the backend web server, Jansson for the json manipulation library, and Libcurl for the SMTP client API. Used to facilitate the creation of web applications in C programs with a small memory footprint, as in embedded systems applications. You can create web services in HTTP or HTTPS mode, stream data, or implement server web sockets.
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  • 16
    CUTLASS

    CUTLASS

    CUDA Templates for Linear Algebra Subroutines

    CUTLASS is a collection of CUDA C++ template abstractions for implementing high-performance matrix-multiplication (GEMM) and related computations at all levels and scales within CUDA. It incorporates strategies for hierarchical decomposition and data movement similar to those used to implement cuBLAS and cuDNN. CUTLASS decomposes these "moving parts" into reusable, modular software components abstracted by C++ template classes. These thread-wide, warp-wide, block-wide, and device-wide...
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  • 17
    re2

    re2

    Alternative to backtracking regular expression engines

    RE2 is a fast, safe, thread-friendly alternative to backtracking regular expression engines like those used in PCRE, Perl, and Python. It is a C++ library. This is the source code repository for RE2, a regular expression library. There is a fair amount of documentation (including code snippets) in the re2.h header file. Unless otherwise noted, the RE2 source files are distributed under the BSD-style license found in the LICENSE file. In POSIX mode, RE2 accepts standard POSIX (egrep) syntax...
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  • 18
    Notcurses

    Notcurses

    blingful character graphics/TUI library. definitely not curses

    A library facilitating complex TUIs on modern terminal emulators, supporting vivid colors, multimedia, threads, and Unicode to the maximum degree possible. Things can be done with Notcurses that simply can't be done with NCURSES. It is furthermore fast as shit. What it is not: a source-compatible X/Open Curses implementation, nor a replacement for NCURSES on existing systems. Notcurses abandons the X/Open Curses API bundled as part of the Single UNIX Specification. For some necessary...
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  • 19
    Pedalboard

    Pedalboard

    A Python library for audio

    pedalboard is a Python library for working with audio: reading, writing, rendering, adding effects, and more. It supports the most popular audio file formats and a number of common audio effects out of the box and also allows the use of VST3® and Audio Unit formats for loading third-party software instruments and effects. pedalboard was built by Spotify’s Audio Intelligence Lab to enable using studio-quality audio effects from within Python and TensorFlow. Internally at Spotify, pedalboard...
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  • 20
    Likwid

    Likwid

    Performance monitoring and benchmarking suite

    Likwid is a simple to install and use toolsuite of command line applications and a library for performance oriented programmers. It works for Intel, AMD, ARMv8 and POWER9 processors on the Linux operating system. There is additional support for Nvidia and AMD GPUs. There is support for ARMv7 and POWER8/9 but there is currently no test machine in our hands to test them properly.
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  • 21
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    ... on concurrently accessing the physics simulation data outside of the main physics simulation update. Sections of the world can be loaded / unloaded in the background. A batch of physics bodies can be prepared on a background thread without locking or affecting the physics simulation and then inserted into the world all at once with a minimal impact on performance.
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  • 22
    Polly

    Polly

    A .NET resilience and transient-fault-handling library for policies

    Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+. Today's cloud application, mobile, data-streaming, and IoT technologies all depend vitally on reliable connectivity. But underlying systems can fail, and networks are notoriously fickle, outages, latency, transient blips...
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  • 23
    Matterhorn

    Matterhorn

    A feature-rich Unix terminal client for the Mattermost chat system

    Matterhorn is a terminal client for the Mattermost chat system. We provide pre-built binary releases for some platforms. Please see the release list to download a binary release for your platform that matches your server version. When you run Matterhorn you'll be prompted for your server URL and credentials. To connect, just paste your web client's Mattermost URL into the Server URL box and enter your credentials. See the Matterhorn User Guide on the details for providing each kind of...
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  • 24
    PromiseKit

    PromiseKit

    Promises for Swift & ObjC

    Promises simplify asynchronous programming, freeing you up to focus on the more important things. They are easy to learn, easy to master and result in clearer, more readable code. Your co-workers will thank you. PromiseKit is a thoughtful and complete implementation of promises for any platform that has a swiftc. It has excellent Objective-C bridging and delightful specializations for iOS, macOS, tvOS and watchOS. It is a top-100 pod used in many of the most popular apps in the world. We...
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  • 25
    GPCS4

    GPCS4

    A work-in-progress PlayStation 4 emulator

    A PlayStation 4 emulator which was just started. A project done for fun, and for technical research. The only reason I have started this project is for learning 3D graphics. It's not intended to become a serious application. Support simple compute shader, compute ring, cube maps. For more details you could join our discord server to contact me, or if you are used to Tencent QQ/TIM, just join our group. There you can get more resources which are useful for contributing. To run or develop...
    Downloads: 84 This Week
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