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froi (FS-FAST ROI) is a suite of Perl scripts and modules to provide easy slice-, volume-, and surface-based ROI analysis of functional MRI (fMRI) data analyzed by FS-FAST and Freesurfer (http://surfer.nmr.mgh.harvard.edu).
Pov2Tri is a PovRay script interpreter to convert PovRay models in triangulated surface objects. This is makes the powerful PovRay script language usable for CAM purposes. Pov2Tri is based on Volume3D.
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"Smart Table" is a table that can track and identify multiple objects simultaneously when placed on top of its surface. The table has been designed to fit ordinary objects into smart environments using an ID label.
IVCON can read and write a small variety of 3D graphics file formats, converting from one to the other. Currently supported formats are:
3DS - AutoCAD 3D Studio Max binary files;
ASE - AutoCAD ASCII export files;
BYU - Movie.BYU surface geometry fil
Implementation of a topological data structure for representing the boundary (surface) of a 3D solid. A core layer on top of which e.g. CSG operations or 3D model topology fixers can be build. Includes a CSG sample application.
This is a Tcl/Tk interface to a set of FORTRAN subroutines which implement
empirical formulae for Physical Sputtering, Chemical Sputtering, Radiation
Enhanced Sublimation. More PSIs to be added (Backscattering, etc..)
digitalHardback is a reading surface simulator written in java. It implements book marks, book history and variable font and size settings. It will also impliment textured backgorunds for text to give a real paper book feel.
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With cad2octree you can generate an octree-structure from a surface model in DXF format. The octree will kept in preorder traversion bit-stream (POT).
It will generate octree structure from rigid bodies, which surfaces are polygons cubic B-splines.
gl-Moku is a circles-and-crosses (gomoku) game, with a twist: the game board is the surface of a torus, and thus it folds upon itself. It uses OpenGL & SDL for graphics. TCP/IP internet play supported, and there is an AI to practise against.
Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.
MODEL is a C++ library to analyse and simulate various kinds of rate equations which describe Vertical Cavity Surface Emitting Lasers (VCSELs). However, it can be used to simulate other physical systems as well.
XEIS is a graphical simulation of elastic interaction between surface defects in thin layers. It allows changing parameters in realtime while watching the simulation.
This project is to have a feeling for the surface "Aqua" following Mac OS X for Linux/UNIX (XFree86). A complete API at Widgets/Styles using the Sources and Libraries of XFree86 4.2 develops
Development of a massively multiplayer real time strategy game on space using crystalspace.
This 3d RTS game will be on a plannetary or solar system, allowing you to play on open space, orbit or planets surface maybe. The purpose its to conquer yor enem
Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
EarthView is a set of libraries for POV-Ray for rendering high quality images of the Earth's surface. Even if you have no previous experience with POV-Ray, you can to create gorgeous maps or plot geographic data.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
Moon-buggy is a simple character graphics game, where you drive some
kind of car across the moon's surface. Unfortunately there are
dangerous craters there. Fortunately your car can jump over them!
Venn diagrams are an interesting method for rendering triadic relations on a two dimensional drawing surface. Certain marks (or annotations) indicate the existence of variables or constants in the distinguishable regions.
Pygmalion3D is multi platform oriented 3DCG environment.
Basically 3D models are created by polygonal subdivision surface.
Unfortunately animation features not yet.
Mainly POV-Ray is used for rendering.
Kalaha or Mancala is anancient african game. There are existing different forms of this game and to be flexible I try to develop this game with the library Qt creating a widget that can easily change its surface ( artists are welcome !!! ) and rules.
SurfaceTrace3D is a program for generating surfaces based on points and normals, which can be received from a hardware device. It has a plugin interface to be independent from hardware devices.