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pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
A translator that converts Qt Designer UI files into SWT java classes. Use the power of Qt Designer to generate your user interface and then automatically generate SWT java source code.
Schijf is a clone of the 1989 arcade game Pang by Mitchell Corp. It has harpoons, stairs, platforms and, of course, bouncing balls. Some unique features will be added too.
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czip is a unix based utility written for the cell broadband engine. It allows its users to compress files in gzip format. It uses Jean-loup Gailly's deflate algorithm and is based in part on pigz, Mark Adlers parallel version of zlib.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
Small footprint C++ library to extract an XPath 1.0 expression from an XML tree. Uses the TinyXML project to parse XML trees and store intermediate results. Runs on any platform. Optional use of STL. Overhead less than 100KB, including TinyXML.
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
This project is a fork of the Irrlicht Engine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.
Text preprocessor that provides script based in-code code generation. It can be used to provide templates for languages that doesn't support them (C, Pascal). Of course, it is stronger than templates in C++ so you can find it useful with other languages
This is a 2D web-based, graphical, overhead MMORPG, programmed in PHP, and interacting with users with Javascript. Please visit the website if you would like to help, and contact any member of the development team to join the project.
JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.
CSS:RPG Mod is a server plugin for Counter-Strike: Source. It's based off the UT2K4RPG Mod. All player data is saved into a SQLite Database. CSS:RPG is open source so that it can be ported to other Half-Life 2 mods or for learning HL2 plugin coding.
ScenicSkies is a open source planetarium software under development which in time is going to have photorealistic rendering of the skies both during the day and night.
TidyForNet and wvForNet provide a native .NET/Mono Wrapper for HTML Tidy and wvWare, using C# and interop. It programmers, using languages such as C# or Visual Basic .NET to interact with HTML Tidy and wvWare. Both wrappers run on Windows and Linux.
mod_npy is alternative way of running Python scripts under Apache - alternative to having mod_python installed, or running as CGI. It allows mixing Python code with HTML much like PHP. It's a mixture of Python power and PHP style page writing.