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OffscreenGecko is a library for rendering HTML etc content to offscreen buffers, sitting atop of the Mozilla Gecko rendering engine. The goal is to simplify embedding of Gecko into environments were its output is needed as pixel data, such as 3D engines.
several vaguely related projects worked on by me: a 3dengine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
APE - A Physics Engine Provides collision detection and handling for 3D games. Written natively in C#, suitable for Xbox games and XNA. http://apephysics.blogspot.com/
The first 3d search engine for text. Javascript only. Work in all browsers. Ajax downloads new words (and links between them) as you move mouse to control AI to learn what you're looking for (in context) and put it on screen. Includes Wikipedia data
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
GEOMI (Geometry for Maximum Insight) is a visual analytic framework for the visualisation and analysis of large and complex networks such as social networks and biological networks in 3D. The framework was developed by NICTA and University of Sydney, Australia.
GEOMI provides cutting edge visual analytic tools combining network visualisation techniques with network analysis methods to enable exploring and discovering such networks for critical insights.
A new version of GEOMI, namely...
The lovely world, where all players can create wonderful contraptions, enjoy a nice, relaxing brainstorm, or even play around stupidly with reactors and TNT ! Woohoo!
Lightfeather is a 3Dengine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.
Java GUI that connects to content providers API such as Google, Bing, Wikipedia and implements a local search engine powered by Lucene, to search different contents: images, videos, articles, files and display them in an ergonomic OpenGL component.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
New Cube engine, based upon the Cube engine from dot3 labs. new features will include:
compatibility with cube 2 and 1.
dynamic lighting
better fluid
animated .obj files
animated textures
Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
An HTML5 Fighting game written in Javascript. Javascript 3dengine using the WHATWG HTML <canvas> tag for output. Canvas light engine nice at animated motions .. From one side view It include srclibrary editor buit in ..
SagaEngine is a platform independent game engine - more precisely a game AI framework. It can serve as the game logic backend for several graphics or sound libraries. Bindings for the OGRE 3dengine and the fmod sound library are publicly available.