Artist is a portable 2D graphics library. Main features are: drawing primitives, bitmap blitting, alpha blending, zoom and rotation, text rendering and image file loading. It uses hardware acceleration and provides a simple and elegent API.
This library was developed by Oscar Sanderson (http://www.oscarsanderson.com). It is an implementation of the ISO 8583 protocol. This project was created in an attempt to maintain and distribute the original code. Also includes a C++ wrapper, a COM object to use with .NET, tinyXML support to load different dialect formats, support up to 3rd bitmap in ISO messages.
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A C++ library of random useless functions that might make life easier. Project is basically for practice, though you might find the code useful and you could always learn from it.
A version of the source I used in these videos on youtube: http://www.youtube.com/watch?v=5k6arok7zac http://www.youtube.com/watch?v=TaNu8-ObsXU and http://www.youtube.com/watch?v=7qAq61ATgqo . It requires Sunflow, JBullet, and Java.
moviecube is a mod of the sauerbraten game engine, that intends to be (in completition with other tools) a complete machinima production set for the machinima community
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
Blood Frontier was a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project has been discontinued. Details at http://www.bloodfrontier.com.
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.