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JPARSEC is a Java Package of Astronomical Resources for Standard Ephemerides Calculations, focused on accuracy, documentation, 2D/3D charts, realistic planetary rendering, and Astrophysical modeling. For source code visit http://conga.oan.es/~alonso/
T3D2 - Terrain Track Thermal Data Displayer. Takes 3D GPS tracks and displays the flights over 3D Digital Elevation Data along with pixel data mapped over the terrain. Analyzes the flight for thermals. Checks if a pilot flew optimal.
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The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
Misfit Model 3D is an OpenGL-based 3D model editor. It supports multi-level undo,
skeletal animations, texturing mapping, scripting, command-line batch processing,
and a plugin system for adding new features. Complete online help is included.
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J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
This project is intended to all the 3Ds Max(c) users, who are looking for a Open Source project, with the same GUI, and in other platforms like Linux or OS X.
powerPlant is a plant modelling tool based on parametric plant descriptions, producing highly detailed models that can be exported to 3ds. Deriving similar plants is a matter of 1 click! Complete scenes can be composited with the integrated scene editor.
GraphCAD is a pseudo 3D Computer Aided Design (CAD) program to modeling dinamic and static objects, basics on graph theory. GraphCAD may be used as GIS, Medical Disgnostic, Engineering, Education and Mathematical modeling tool.
UnBBoolean is a 3Dmodeling tool to apply boolean set operations on primitive solids. It's based on Constructive Solid Geometry concepts. Java3D required. Includes a library to apply boolean set operations on solids, that can be used by any Java3D app.
Simple C-based application for converting OBJ files from modelling software like Maya and Blender into a C file that can be used with OpenGL, thus making it easier to create better models for OpenGL applications.
A simple C++/GLUT application.
It was builded a scene consisting in an island in the middle of the ocean with a lighthouse on it. Day and night effects has been modeled too, together with an animated ocean and a rotating lighthouse lamp.
It is a 3D character animation editor. Users will be able to focus only on the animation of their characters (and not in modeling), with everything easy to use.
The GUI is completely made with SDL, because I love to reinvent the wheel ;)
CADauno is a 3Dmodeling tool based on the NURBS surfaces.
It aims at exploiting the NURBS power at representing free forms,
as NURBS are the industry standard for the representation and design of geometry.
It's written in C++, based on OpenGL.
Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.