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...Build the source using CMake
5. Create directory: mkdir build
6. Go inside build, type: cmake ..
7. Type: make
8. Run: ./demo1 or ./demo2 ../model/puma/puma.csv ../model/puma/puma.csv
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Binaries and robot 3D models are stored with git-lfs (https://git-lfs.github.com).
PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3Dmodel over which images are aligned. The 3Dmodel can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.
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Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly).
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.