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IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
Open source development of a tool for the astronomy community to interact with the GRB Coordinates Network (GCN) broadcast of real-time gamma-ray burst (GRB) and X-ray Flash (XRF) information. Support for satellite packets: HETE-2, Integral, Swift
...A sophisticated macro processor capable of loops, subroutines, libraries, file processing, etc. Extensible and Modular, very OO implementation. Comes with macros for POV-Ray buildings.
povfront04 (License: LGPL).
Small Interface written in wxBasic to render POV-Ray-scenes.
Support for jpatch 0.3 / arbaro 1.9.1 -
Platforms: GNU/Linux(working), Windows(experimental) -
requires: Pov-Ray >= V 3.5 -
Details: See Homepage
JPatch is a 3D Modelling/Animation tool designed to model and animate "organic" shapes such as humans, animals, aliens, etc. It's written in Java and outputs to POV-Ray and RenderMAN format (e.g. Aqsis).
XJRT is an open source Java renderer with a ray tracing backend. The renderer currently supports CSG and a variety of shapes and model formats. Objects can be created in Java or through XML, Java is used as the shading language for the renderer.
kradview is a viewer of images obtained for some different sources: X-ray, NMR and all DICOM-compatible imaging devices. Its aim is to be a complete platform for medical imaging and image processing.
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This project is intended to produce a simple physics engine which enables realistic animation of vehicles and machinery and builds 3D meshes for 3rd party ray tracers to render.
POV-Broom is a Python/wxPython front-end application that is used to generate and render variations of POV-Ray designs. This will enable the POV-Ray artist to sweep variables to look at how the design changes with different parameters.
The X-Ray Data Processing package enables ad hoc wrangling of data from x-ray experiments. A collection of software based on this library is also available.
POV-Ray Animations for everyone from everyone.
Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
Gaia is a java based volume rendering library that uses OpenGL. This project focuses on the rendering of images using ray-casting and Jini's JavaSpaces for parallel processing abilites.
KJpeg2Avi can convert a series of images into an AVI-MJPEG video. It is designed for 3D modeling and animation software, such as POV-Ray or Maya, which generate their animations as single frames (images).
SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
Ray Of Light (ROL) is a research project on physically based rendering. It provides an efficient and compact wavelet based representation of measured radiometric terms. Many different rendering techniques are implemented as plugins.
This project provides an "embedded expert system", i.e. a limited ability inference engine, with a demo rule set, taken from the field of X-ray Photoelectron Spectroscopy.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.