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Da GNN Bomber is a 3D and network highly customizable Bomberlan-like game. You can design your own levels, textures, models and power-ups.
written in C/C++, it uses OpenGL, SDL, SDL_mixer, SDL_net and GTK+-2.0 to ensure compatibility with many platforms.
Graviton is a 2D spaceship combat game (in the style of Gravity Force/Power and Bratwurst). The idea is to defeat the other players in combat, using the various weaponry available to you. However, the graphics are 3D and vector-based.
Space Arena 3D (SA3D) is a multiplayer, multithreaded, multiplatform game. SA3D contains many different modes, including single player target practice, multiplayer competetive and collaborative play. OpenGL and SDL are used for graphics/sound.
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C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.
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PopCorn is multimedia (3d, 2d, audio, ...) engine, as a multiplatform free library to create multimedia (2d, 3d, audio) applications. It is programmed in C, high level, and is programmable as a SDL&OpenGL-like.
A user-friendly mathematical plotter. Its main purpose is displaying 2D/3D functions, defined in rectangular, polar and cylindrical coordinates, relations between variables, parametric curves/surfaces and vector fields. It is based on SDL and OpenGL
Ultima Iris is a 3D game client for the popular Massive Multiplayer Role Playing Game "Ultima Online" (tm). Adding a third dimension to the well-known Ultima Online World, Iris allows the player to navigate the gaming environment just like any modern 3d
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
ClayTek is a 3D games library based on SDL and OpenGL. It is being developed simultaneously with an Editor that uses FLTK, and is being developed under linux (Slack 9.0).
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
openshooter is a first person shooter written in C. It uses the GL library and runs on Windows and Linux/Unix SDL. It currently has map support with a 3D map editor. openshooter will have a collision detection, network support and much more.
Stargate(SG for short) is a cross-platform 3D engine written in C++ for gaming purposes. It utilizes SDL for window managment and OpenGL for rendering.
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.
RaVeR (See the Music!) is a sound animation program. It renders full screen 3D animations in synchronization of music or any kind of sound at realtime!
It is open source, free, works in Linux using ALSA and OpenGL. (old SDL and SVGALib versions avail.)
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
OSL --- Opengl based SDL libary.
Fast 2d and 3d function for fast graphic support. the sdl functions and the normal opengl function can be used in this libary.