With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
This project is abandoned. Download these files at your own risk.
The bzr repository used for the Beginning Pygame presentation presented at Penguicon 7.0. The goal is to demonstrate basic pygame concepts, but could be used as the basis for another game.
ETPipe is a small Python utility for RTCW:Enemy Territory. It serves as a platform for plugins to dynamically read/write to the in-game console. Some useful standard plugins are included by default and users can easily script their own.
Secure File Transfer for Windows with Cerberus by Redwood
Protect and share files over FTP/S, SFTP, HTTPS and SCP with the #1 rated Windows file transfer server.
Cerberus supports unlimited users and connections on a single IP, with built-in encryption, 2FA, and a browser-based web client — all deployable in under 15 minutes with a 25-day free trial.
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Open source clone of the four-player board game Blokus. Players attempt to place as many of their 21 pieces on the board while preventing other players from doing the same. Features a rudimentary AI.
A simple ForceFeedback implementation in Python language, designed for Linux runing games created in pyGame, Blender Game Engine or just written in Python language.
ThePythonGameBook project is a free wiki book about open source game programming with python. Please visit the official homepage at http://ThePythonGameBook.com For historical reasons, some early example games of the book project are hosted on sf
Froggix is a clone of the classic arcade game Frogger. The aim is to gain points by getting frogs safely across a busy road and a treacherous river to their homes.
Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.
Annchienta is a 2D isometric game engine for RPG games, but can be used for other games as well. We also release the games here as well. These games are mostly set in a fantasy world, combining an epic and tragic quest with fun and challenging gameplay.
the MegaZeux-like Advanced Game Environment (or MAGE-gcs to distinguish between other projects named MAGE) (formerly known as BrahMatt) is an attempt at a simple Pygame/OcempGUI game creation system in the vein of MegaZeux and ZZT (editor and runtime).