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MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
Hyperview3d allows the visualization of hyperbolic geometry models. Specifically the Klein , Poincare , Weierstrass and Gans model. It allows switching between one model to the other and user defined texture mapping onto the 3D model.
A 3d mesh unwrapping tool, useful for generating undistorted uv texture coordinates for complex shapes. Also can be used with a plugin to gimp to use gimp tools applied through the 3d view to modify the associated 2d image.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
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The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
JTexSynth is a texture (2D image) synthesis program written in Java. It synthesizes large textures from small sample texture images. Synthesis algorithms can be added as plugins.
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Tartan is an OpenGL texture manager library written in C/C++.
It handles loading textures from file, for example from tga and pcx, and making them available to OpenGL.
ASEtoT3D is an application that converts (most) 3DS Max ASE (Ascii Scene Export) files into Unreal T3D brushes, and importantly, correctly preserves the texture coordinates so that the brush does not need to be re-textured.
Gtexinator is a Linux texture synthesis program written in C with a GTK+ user interface. Gtexinator allows you to create nonrepeating textures, expand the borders of photographs, and fill gaps in images. Gtexinator uses ImageMagick for image file support.
Computer Musicians\' World is a music creator, modeller and manipulator program. With texture analysis you can represent the structure of music.
A score editor, wave editor and a tracker also included as other types
of music models.
SoundWeave is a sound generator that produces an endless changing sound texture. Starting from a set of given samples it adds sounds randomly to a loop. By manipulating this loop the sound is always changing.
Octree-based texture mapping for 3D models as described in the SIGGRAPH 2002 paper "Painting and Rendering On Unparameterized Models" from Thrown Clear Productions (www.thrownclear.com).
3d engine based on OpenGL/OpenAL/GLUT/ImageLib/ColDet. Use MS3D file format and can read all texture file format including avi animated textures. support lightmap, real time shadows, transparency, ... sound modelling done using milkshape and \"cube as s
BTFShop allows for interactive editing and modeling of bidirectional texture functions. It is the system described in the SIGGRAPH 2007 paper "Interactive Editing and Modeling of Bidirectional Texture Functions"
Pexil, or pixels "ex nihil", is a minimalistic C library for graph-based procedural texture synthesis. Emphasis is on code size, speed, and portability.
...This game based on "Shootiah Engine"(fork of "Battle Scene Engine") - cross-platform game engine. Sorry, for no downloads. We have some troubles with content copyrights. You are 3D ot Texture atrist? Join us!
MAGIC (Multipurpose Apparatus of Gizmos, Inventions, and Contraptions) will be a toolset that provides an object-oriented plugin-based approach to.. lots of things. Initial focus is on render-to-texture visual effects, but the core is extremely flexible.
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.