A Kingpin Mod - Blood Money 616
A KINGPIN SERVER MODIFICATION Many Mods incorporated under one server roof. AUTOMATION - hypo_v8 / theghost / mrfredz ANTI-LAG MOD - hypo_v8 / theghost BLOODMONEY - hypo_v8 / theghost / mrfredz This project is just about taking KINGPIN one of the most fun 1st person shooters of all time and making it better than it use to be, maybe even making a few addons that will make the game even more fun for a while or as long as we can. 1999 the time KINGPIN was developed put this 1st person shooter ahead of everything on the shelf. It was the first game to have locational damage quarters. The 1st game to go too far! This is not a G rated game!
Generic directory service (for the EPICS tool set). Directory entries are channels with properties and tags. Applications can query a web service to retrieve channels based on wildcard matching on properties and tags, and manipulate the directory data. Code has been moved to GitHub at https://github.com/ChannelFinder
Your language to speak with all.
This project has the language data for spel, the main new codebase is at: https://gitlab.com/liberit/pyac A computer programming language using human language syntax for human-to-human and human-to-computer communication with high precision, supporting many languages. Currently has alpha prototype support for analytic versions of the UN languages English, Mandarin Chinese, Spanish, Arabic, Russian and French as well as a bunch of others in addition to the core mwak language. The alpha IDE is at http://spel.sourceforge.net/src/web/spel.html (wait for it to finish loading before clicking "translate") Since it is early prototype, it's not easy to use, If you are interested, join the mailing list. latest code is in the git repository.
A multiplatform, DOS-like operating system
This project was started as an implementation of DOS for homebrew computers. Its design stresses simplicity, adaptability, and flexibility. The operating system is largely written in C, allowing it to more easily be ported to other targets. The initial implementation will be for the Intel 8086; however, there are plans to port it to architectures based on the Z80, ARM, and amd64 as well.