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What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.
A Linux distro based on Linuxcare Bootable Business Card, this is a emergency tool with many uses
mmrts - A Real Time Strategy game engine made using Allegro. The initial game is a Tolkien-based world.
MapEditor is a generic 2D map editor written in Java. It is designed with extendability in mind, but is primarily targeted at 2D games.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
A First Person Shooter based around famous World War II battles. The focus will be on team oriented gameplay, with large assualts, and intense combat. Project Alpha Tomorrow will be programmed in C++, using the NeoEngine.
RoboDog is a sidescrolling action game submitted for the 2001 IdeaHack contest. The basis of the game is to navigate your robotic dog through 2D worlds while blasting through the enemies that lay in your path to defeat your arch-enemy, the evil Dr. Sp0on.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Stick Ninjas is a new genre of side-scrolling beat-`em-up, a fast-paced action game with rock-solid physics and sweet graphics that challenges your lightning-quick reflexes instead of your combo-mashing skills. Stick Ninjas runs on Windows and on Linux.
A Magnavox Odyssey²/Philips Videopac G7000 emulator.
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
"Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
A First Person Shooter
A mutli-platform/CPU audio library, with the purpose of an interactive music engine for an application or game. iMusing is intended to compete with the following software: VST, DX-Plugin, AU, DirectMusic, and other similar software.
A yet to be written program launcher for X11.