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AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
Utility for easily configuring popular C++ libraries, such as Boost and STLSoft, with common Windows IDEs
Cube - Bullets (working title) Cube - Bullets is a sourcemod for the famous 3d-fps "Cube". New Elements are: new more realistic weapons, other gamemodes, a more humanlike player-model and more models at all.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
An xUnit Testing Tool designed to run on the .NET Compact Framework.
CrixerSoft InstallSphex Compiler is a professional Cross-Plattaform and Open Source for the development of Installers Developed in Lazarus, Supports Win32 only for now.
Recent versions of Windows offer a very rich file system API, but expose only some of the power in command line utilities or GUI interfaces. The Degel File Utilities will offer a rich file system interface exposing many interesting features of NTFS a
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
An easy-to-use .NET IRC client for Windows, written in C#.
Developing protocol for passing packets through NAT device to the inside host.
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.
Our goal is to demonstrate the potential of model driven development. Implementation in the form of Graphical Workflow ENvironment for Visual Studio.
An ISO8583 Library
Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
mmrts - A Real Time Strategy game engine made using Allegro. The initial game is a Tolkien-based world.
MNGeye was the world's first Windows implementation for the MNG image/animation format. This project is intended as a platform to re-develop the existing Delphi-code in CLX-compatible format for easy maintenance between Delphi & Kylix.
MOGE 3D 'Message Oriented Game Engine'. Plugins: (Input, Render, Sound). Maps: Getic 3D 'GBT' (BSP files). Script: Squirel Textures: jpg, bmp,tga Network: TCP/UDP OS: Windows 2K /LINUX
This program is made for Microsoft Paint. It allows you to assign hotkeys to tools such as the Pencil tool and Eyedropper tool. Now, while you are drawing in Microsoft Paint and hit P, the pencil tool will become your current tool. No more cramps!
MapEditor is a generic 2D map editor written in Java. It is designed with extendability in mind, but is primarily targeted at 2D games.
A GameEngine using C# and DirectX 9
MightySETIInfo. Yet another SETI@Home email sig/HTML summary. Written in C++. Uses the Fox GUI library, and ftp4w32. Only tested with Win32 but should be easy to port to *nix. Works with SetiHide. Output files are customizable with HTML-like templates.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
A First Person Shooter based around famous World War II battles. The focus will be on team oriented gameplay, with large assualts, and intense combat. Project Alpha Tomorrow will be programmed in C++, using the NeoEngine.