Eschaton is a 'lite' comic archive management utility. Allows the user to generate and insert .NFO files, rename archive filenames, rename content filenames, and create new archives. Will support .ZIP/.CBZ, .RAR/.CBR and .7ZIP.
Do you think the Allegro blenders are too slow? Do you want to do special effects in 15/16/32-bpp but can't? Then FBlend is for you! FBlend is a series of super-fast color blenders for Allegro. FBlend is anywhere from 4 to 13 times faster than Allegro,
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
Feed Launch .NET is a feed editor for RSS 2.0 and ATOM 1.0 feeds.
Feed Launch .NET is an open-source feed editor for RSS 2.0 and ATOM 1.0 Feeds. Full graphical interface allows for seamless feed management and feed creation, including uploading feeds via FTP. Feeds are automatically saved in XML format. Project released under GPL.
Developing protocol for passing packets through NAT device to the inside host.
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.
FreeExtractor is the easiest way to create self-extracting archives for Windows from existing ZIP files. It is an excellent open-source solution for packaging software programs and for distributing files to friends and colleagues over the Internet.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
Fusion is a game engine build around AngelScript and ClanLib. Multiplayer support, networked physics and scripting are primary design considerations.
Our goal is to demonstrate the potential of model driven development. Implementation in the form of Graphical Workflow ENvironment for Visual Studio.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
Gopher is an extensible demo (demo == real-time computer-generated music video) player. It has nothing to do with the gopher internet protocol.
HM PCOT es un sistema de gestión de Internet Cafes o similares, con él podrá controlar el tiempo de uso de cada estación así como llevar la cuenta de lo consumido por cada usuario. Actualmente se encuentra en face de desarrollo pero ya es usable.
Este proyecto se encuentra inactivo y avandonado.
Functional integration of Hop (SourceForge project Hopper) for Visual Studio.NET. The aim of this project is to simplify the usage of Hop by making selected functions accessible inside Visual Studio.NET.
IL-2 1946 WWII Flight simulator mission tweeking utility. This utility allows fast easy access to change a Co-op mission parameters without having to open the FMB or use more sophisticated mission building utilities.
An ISO8583 Library
This library was developed by Oscar Sanderson (http://www.oscarsanderson.com). It is an implementation of the ISO 8583 protocol. This project was created in an attempt to maintain and distribute the original code. Also includes a C++ wrapper, a COM object to use with .NET, tinyXML support to load different dialect formats, support up to 3rd bitmap in ISO messages.
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
A graphical user interface framework aimed to create complex user interfaces in a quick and simple way. Update: Source code deleted, because its so vastly outdated, its impossible to get it to work with required externals.
***** IMPORTANT NOTICE ***** This NSIS modification has been merged with the official NSIS 2 project (http://nsis.sf.net).
A Java application that attempts to make sense of the multiple encodings that exist for the representation of human languages on a computer. Helps ease the transition to Unicode as well as allow conversion among legacy formats.
LuaCheia is a full-blown, enhanced version of the Lua interpreter.
mmrts - A Real Time Strategy game engine made using Allegro. The initial game is a Tolkien-based world.