Betrayed is a first person shooter with high textures and a good gameplay. All done by just 3 Teen-Developers! With our high textures 'Betrayed' makes it possible to enjoy the future gaming in Open-Source! Bringing the best shooter in the world!
CWinG is a library written in pure WinAPI code designed to help Win32 programmers to develop their applications easily and accelerate common tasks such as creating and managing controls, communicating with the OS, handling events and many more.
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
Another full 3D RTS Game Engine, Currently supporting OpenGL & DirectX. Also it is simple to add custom graphics drivers, eventually this will be ported to be OS independant but for development focus is Windows XP & DirectX
3D game engine for C and C++
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
FreeMinds Engine is a 3d game engine wrote in c++ and DirectX with some advanced features like 3d sound, physics system, a small particle system, HLSL shaders, 3 types of dynamic lights, realtime shadows and more.
GLttf is a font rendering utility library for OpenGL using FreeType 2.
Game GUI Library (gameguilib) is a framework for user interfaces in games and other projects where native GUI is not used. It is zlib/libpng licensed, so you can use it for commercial purposes freely.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
A free and open 3d action game.
Green is a graphical toolkit wich primry target is 3D photorealistic rendering. Upper project level can be concrete apllication such as 3DMax or Maya plugin or other. Project is on planning stage.
A World War 2 shooter based on the sauerbraten engine (sauerbraten.org)
Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
A fully featured 3D Engine for .NET
The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
Obelisk is a game engine for Windows, which supports: Networking, OpenAL, and a multitude of renderers.
A game engine which makes use of advanced c++ techniques such as template metaprogramming. Its goals are genericity, extensibility and flexibility.
Parallax is a 3D Game Engine under development by a team of programmers & artists from India, collaborating online. Its an open source project with the goal of creating a collective technology base representing the Indian game developer community.
Prepeat is an OS-independent implementation of a packet repeater. Monitors and redirects network traffic for a given port acting much like a HAM Radio repeater network. Packets are repeated from one IP to another transparently. Java graphical version.
A Python binding for the Irrlicht 3D Engine.
Rectangle Madness is based on Sauerbraten Cube2 engine. Unreal world made only with rectangles and squares.
A fun-filled new take on the casual first person arena shooter.
This project has moved, to continue following our development please see http://redeclipse.net/