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A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
3D game engine (more powerful redesign of the Cube engine) and FPS game1,863 weekly downloads
Cube Engine Wii is a port of the Cube Engine to the Nintendo Wii.
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3D game engine and multiplayer/singleplayer FPS game110 weekly downloads
Cube-OSX is an unofficial port of Wouter van Oortmerssen's excellent Cube 3D engine/game to Mac OS X.
CubeMon is an application to display public game servers from Cube-Engine based games like Cube, AssaultCube and Sauerbraten. It shows some useful server information and lets you join a game directly. A plugin interface allows additional games and UI's.
FreePascal / Lazarus / Delphi / Kylix - compatible bindings and object-oriented wrapper for LibCURL, the client-side URL transfer library, and TidyLib, the HTML parsing and formatting library based on HTML-Tidy.24 weekly downloads
Cusp is a simple 2D spline editing tool for free-form bezier splines or curves calculated by cubic spline interpolation. Its main usage is to create 2D motion paths for simple games.1 weekly downloads
A library has been developed to simulate the round-off error of floating-point operations. While other existing similar libraries as GMP or MPFR are designed for infinite precision, this library is to simulate the round-off error propagation.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
CxImage is a C++ image processing library. It can load, save, display, transform images in a very simple and fast way, with transparency, multiple layers and selections, support for BMP GIF JPG PNG MNG TIF ICO TGA PCX J2K JBG RAS PNM RAW PSD94 weekly downloads
D5.2 is a web-based game in which players explore an infinite procedurally generated world. They can claim sections of the map and build on them. Design is very open-architecture to allow new terrain generators and game rules to be easily added.
DGE is a multithreaded, modern, component based game engine released under a less restrictive license to allow professional developers to use and contribute to the code base.
Dangerous Tux is a game based on Dangerous Dave from DOS.
Dark Skies Rising aims to create a MMORPG based on the Sauerbraten engine (www.sauerbraten.org).
A collection of C++ wrapper classes that provide a relatively simple access to the Decal COM objects.
Recent versions of Windows offer a very rich file system API, but expose only some of the power in command line utilities or GUI interfaces. The Degel File Utilities will offer a rich file system interface exposing many interesting features of NTFS a
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
Demi3D is a multi-platform extensible 3D Rendering Engine under the zlib license.
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/31 weekly downloads
A virtual storage driver for AmigaOS for mounting disk image files and accessing them just as if they were real disks. Currently supported operating systems are AmigaOS 3.0-3.9 and AROS. The GUI system used is ClassAct for AmigaOS and Zune for AROS.
This project died a long time ago.1 weekly downloads
The Dragon and Kangaroo Parser Framework Library, for C++, is intended to be useful for developers of more specific parser libraries, generic or otherwise. The aim is to generate, at compile time, efficient parsers from grammars.